I dont want to tell you to defy your father though, so speak to him about it and explain why you think you should open source it (assuming you think that)
@OMGtechy Right, but how would I export Java code into the tablet without needing some kind of app to convert Java code into something Android could understand?
companies are probably moving away from C++ when they don't need it, just because it's harder to program in, and there are a lot of shit programmers out there that can handle a basic GUI in C# or Java but not C++
yeah, it's assigning them when they are already loaded.... can't figure out shut since I have a print statement for when the object is unassigned and it's not happening
@Pip scrapped Ruby, went back to ASP.NET instead. if I had kept going I probably would've tried forcing vim to work, but I had a goal and didn't feel like dealing with annoyances like editors not working.
that goal was an image host, because people at Voat (basically reddit but without corruption yet) wanted a new one and I figured I can do that. released it here yesterday: veuwer.com
depends on my mood, really. fps games and some rpgs are pretty much always fun. platformers and puzzle games are good when I just need to relax or burn time. pretty much everything needs some kind of challenge and progression though. very few phone games can entertain me for more than 5 minutes.
I play a lot of league too. Not so much in the last couple weeks, but only because the community pisses me off too much.
My friends have been roping me back into Dota 2 I've also purchased Witcher 3 but haven't gotten around to installing it yet Bit of GTA5 too busy coding to play very much though
Hey guys, I have a design issue. Should a loading screen be a Scene? Scene meaning a independent part of the game that has it's own loop, entities, so on. If not, should the loading screen just be drawn/updated from the scene that is "loading" ?
Right now this loading screen is just itself a Scene with nothing but a background image and a progress bar.
@Jovito depends on how you define "scene". for my game framework I planned to make the loading screen part of the framework itself and give the the scene a "LoadContent" method.
nothing wrong with making the loading screen a scene itself, though