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Jon
12:00 AM
layyyyyyyyyyme
Godot, more like, goCrap
lol, open source game engine -- much love , jk
 
12:49 AM
so if I were to buy an Android tablet
latest Google Nexus 9? cuz I don't really need a phone, just want something Android to test with
 
 
1 hour later…
Joe
1:53 AM
@Almo ultratron is perfect, but do you remember any of these games from "back in the day"
so after looking for a new game.. i ended up buying a copy of dark souls 1... put in about 4 hours into 3 different characters and finally managed to kill the First pair of "skeletons"
 
@Joe how far back? games from way back in the day for me didn't have upgrade systems. :)
 
Joe
that game is just demoralizing... sure its difficult but seems that its unnecessarily bad at showing me the mechanics
oh idk in the 90s I had some i thought were similar "One Must Fall 2097" etc
 
Dragon Quest for the NES? maybe the first Final Fantasy? probably as far back as my console RPG memories go
 
Joe
2:09 AM
mario rpg nice, forgot about that game
@Almo I guess the time-frame doesn't really matter, just trying to take stock at different ways of doing things
 
so you want general games with upgrade systems where the player chooses stuff?
 
Joe
like the one you showed me... i was particularly interested in oldschool "Shop / upgrade" screens & menus
that relied on "Bars"
 
hmm
 
Joe
upgrade your "melee" from four to five bars
 
that's not particularly oldschool though
but that's just splitting hairs :)
lemme think about it
 
Joe
2:12 AM
I have retracted my statement... age matters not :D
 
:D
Ultratron really has one of the best of these upgrade systems I've seen
There's Black Tiger
 
Joe
 
old Capcom game
 
Joe
thats OMF2097
 
had to buy upgrades
many fewer choices (not a terribly long game)
Blood Money from the Amiga
 
Joe
2:14 AM
what system was black tiger four
I cant find any screens
 
arcade
get it for mame... if you like combat platformers with lots of hidden shit, you'll love black tiger
 
Joe
"black tiger" / "black dragon" asian game:?
 
 
not really any upgrade systems here, but here's a good webpage with a lot of oldschool healthbar styles and bars and stuff, denofgeek.com/games/sega-mega-drive/29578/…
 
your google fu is weak
there's the shop
 
Joe
2:15 AM
I read about this one, in umm "ready player one" i guess
 
so you got armor upgrades, keys, potions
weapon upgrades
 
Joe
ill mame this
 
Project X for amiga
team 17 game from before Worms
was like gradius
 
Joe
leme open up Keep i gotta make a list
 
pick up powers, a meter ticks up with stuff, you pick one, and the meter goes back to zero
black tiger is hard though.
 
Joe
2:17 AM
@Chris nice thanks
 
(you'll note I'm not giving you an PC games... only ever owned one for maybe a year)
kept it around to play EVE on until they got the mac client working
 
Joe
lol
earliest game I can remember playing in my life, all down hill from here i must have been like 6 or 7
 
:)
that's mine
pong game
about 1977
 
Joe
nice
 
2:54 AM
how about those 60-second compile times eh?
(╯°□°)╯︵ ʇdıɹɔsʎʇıun
 
Joe
looks like me trying to play dark souls today
 
hahahaha
 
Joe
my fiance was busting my balls too... that didnt help
 
;(
 
Joe
dies for the 100th time to a normal skeleton "jeeze your really bad at this joe"
 
2:56 AM
I drove my car for the first time in like a year today, wife wasn't available
that was fun
 
Joe
lol, probably at the worst traffic times... such is how life works
 
hill starts, too much revving, didn't bunnyhop much at least, but yeah
haha yeah
I much prefer walking, bicycle, public transport, or just being a passenger
 
Joe
yea my train commute is really growing on me
 
how much time each way?
 
Joe
its about an hour, 45 min on a good day
but i just sprung for a nice laptop so i can code some unity
pretty much added 2 hours of productivity / day
 
3:05 AM
I get motion sickness on buses/trains, screens and movement don't mix
 
Joe
I can do screens... I cant do paper books
 
sounds alright if you can muster it
heh
 
Joe
im lucky
 
does the train have tables?
or you just lapping it
 
Joe
no tables
public transit, the low class version lol
 
3:06 AM
yeah >_<
 
Joe
crammed in there like sardines
im a pretty big guy i usually try and grab two seats to keep people from open mouth breathing on me
 
lol
 
Joe
some weirdos on there man lol, gotta keep a safe distance
 
lol
 
 
4 hours later…
7:30 AM
what you doin here
I recommend "Reassembly" nice game
Steam
trying to sleep again
 
lowdown keeping you up?
 
7:45 AM
no, just can't sleep for no good reason
 
 
2 hours later…
10:06 AM
I need a nice new shiney space game
 
I want a MMO version of X3
 
there are a damn 6 lanes, why do you damn cars go in a single line
whyyy
 
@Lasse that from sim shitty?
 
user92578
haha
 
10:07 AM
cities: skylines
 
is that game any good
besides the dumb AI
 
buggy and unfinished
 
single file now ... lol
 
but great fun
 
i'll hang tight then
 
user92578
10:07 AM
Decided to build a cool hillside fort:
 
user92578
 
Got the same issue with a ton of games atm
 
user92578
and with all those boxes it looks like it's going to be another "fix your game performance" sunday
 
@Tyyppi_77 looking good as always :)
 
user92578
thanks
 
10:09 AM
like the feeling of height it's giving!
 
when do we get to play this game ?
 
up, up!
 
@Tyyppi_77 yeah, I really like your project and I've been impressed by your progress with it :)
 
user92578
I'm probably not that smart doing level design as I probably need to replace the tiles in my tileset to not be so scattered around, but it's fun to add more boxes to my test levels
 
user92578
@Lasse thanks, I'm impressed by the progress too! :)
 
user92578
10:10 AM
@Chris that's great, because I'm not that good at using height as an element of level mechanics
 
I've been staring at my dungeon for a month straight, nice to see some sky lol
 
user92578
haha
 
but yeah you'd have to handle falling (assuming you take fall damage?)
 
user92578
Yeah I've been staring at the grey background color of Tiled for like a year because you can't change the color, but today I figured I'd add a basic sky color layer behind everything that I'll ignore in the loading stage
 
user92578
@Chris that's a good point
 
user92578
10:12 AM
Fall damage seems like a good idea
 
haha
give us a github instance lol ... we could give you a ton more work :)
new issue > ...
1 hour later @Tyyppi_77 looks at his issue list ...
AAAAHHHHHH I WAS ALMOST DONE!!!
lol
 
he'd never be bored again!
gotta keep the userbase happy!
 
user92578
Oh and I got my enemy spawners working properly, but they could use some limiting probably:
 
user92578
 
niiiice
can they climb yet?
 
user92578
10:17 AM
no
 
user92578
they're really stupid
 
user92578
ain't nobody got time to do AI
 
user92578
they walk around and shoot
 
user92578
@Chris I'd also never finish the game :)
 
user92578
@Wardy lol :D
 
user92578
10:20 AM
hmm I wanna dev but I have a chemistry exam tomorrow
 
F chemistry! Do the deving!
 
gasp they leared to use all of the lanes
what took so long
 
ROFL
tempted to try that game but still not sure about it
i mean ... if you wnt sim city then why not play sim city ... but these days, the latest version is balls to, so might as well play an old version
 
they are still queuing up to get in to my city, my city must be the best
 
or they are just plain stupid sims
 
10:28 AM
or that
 
single file guys ... those other lanes are for buses and erm ... emergency services yeh that's it ... lets all be poilite to each other nicely queue for hours instead
 
I also love how the cars blatantly ignore the traffic signs, for example a bus turned left from a lane that is only allowed to turn right
 
looks like thailand
 
@Lasse this is why the brits have roundabouts
their incident stats must be insane
 
Britain: ~3000 people killed on the road per year
India: ~169000 people killed on the road per year, which translates to roughly 22 per hour.
 
10:41 AM
And how many is that per driver?
That's the relevant bit =p
Also, morning chat!
 
^^
 
India has about twice the number of cars in the UK.
 
my city is literally pouring shit
 
So twice as many cars, 56 times as many deaths. :P
It's that episode I remember it from. :P It's pretty crazy
 
@William'MindWorX'Mariager that is pretty damn bad :|
 
@William'MindWorX'Mariager isnt that one where clarkson nearly fell off a cliff
@William'MindWorX'Mariager 196,000 (india stat)
 
@Wardy I think that was the Africa or Brazilian Jungle special.
@Wardy Oh wow, I misheard :P
 
that makes it even worse lol!!!
 
@William'MindWorX'Mariager yeh they aren't driving 4x4's in that one
 
10:56 AM
It is completed!
 
what is ?
 
I've finally removed all trigonometry from my game
cross/dot products are the way to go
 
is that even possible ?
lol
 
apparently it is
 
You can do a lot without trig. :)
Also, sometimes it pays off to think a bit and not always just go with your first thought. :P
 
10:58 AM
anyone know of an app I can script that lets me sync 2 folders where one is on a lan and the other is an ftp folder ... or 2 ftp folders would work too
trying t repeat this using ftp ...
could write some code to do it but would rather not if I can just script call an exe to handle it
@William'MindWorX'Mariager i've come to the conclusion that thinking is generally about all i achieve of late
really need to get back that motivation for building stuff again
or play more games
 
Ah, losing motivation sucks :/
 
Ok I think I have the major plan worked out for a fractal volume
 
lol this guy came in with his car, drove through a bunch of people, parked in a wheelchair slot and stepped out of the car and walked to the bus stop
 
that should allow me to handle virtually any size of volume (up to the range of an integer on each axis) if I do it right
@Lasse lol
sounds like a quality thought out game
 
yeah, little details like that are a bit unfinished
 
11:07 AM
I guess the game dev's rely on you not watching a single sims life
 
they were just in hurry to get the game published
 
what do you use to record your games?
 
twitch
 
user92578
obs
 
yeh that too
:)
 
11:18 AM
thanks
 
12:08 PM
my new screens arrive tomorrow (hopefully)
finally have loadsa pixelz to play with :)
 
user92578
what kinds of screens?
 
I ordered 2
I was going to get some ROG ones but they were £750 each and wernt even 4k
these were a ton cheaper and higher spec and since ROG gear is made by asus anyway i figured no loss there either
 
user92578
12:23 PM
nice
 
user92578
I'm sad because my 2 monitors are different
 
user92578
it makes me kinda sick when I think about it
 
user92578
and they dont sell either one anymore here in FInland
 
user92578
I'd need to order one from abroad
 
user92578
My OCD is quite strong
 
12:26 PM
Heh
I have (had, one broke) 2 of the same monitors
They were a different batch and the colours looked nothing like eachother
So don't count on that =p
 
user92578
:(
 
user92578
also I've had the same desk + chair for from when I was like 7 years old
 
yeh I was only going to order 1 screen but the one I have isn't great for gaming
 
user92578
so they're really short
 
and the low res bugs me
and like you i knew the ocd in me would kick up so i had to get 2
depending on how they fit on my desk I may even get a third
gonna see how they fit first though
they are 28 inch so it might be a bit of a squeeze for 3
my desk is only 4ft
 
user92578
12:29 PM
I have a really small desk too
 
user92578
can barely fit my 24'' and my 27'' to it
 
the 22" im using at the moment takes up just under 2ft so i figured 3 might be too much lol
but if i had 1 dead center and the other 2 on the very edges it might work
i'd have more screen than desk but that's ok
I believe i can retrofit these with that new nvidia gsync thing too if need be ... pricey though
i'll see how it handles first
Really feel like getting back in to eve for some stupid reason
no idea why
 
1:00 PM
Really ... does unity support optional params ?
that's insulting!
 
Jon
1:12 PM
unity supports idiots
 
ah there's the problem
lol
 
Jon
haha, sup wards
 
just rethinking my planet code
 
Jon
Would play.
 
I think i have a viable model now for generic exovolumes
that looks amusing
 
Jon
1:13 PM
Ah, nice, sometimes sitting back and thinking about your algorithms are a great way to improve on stuff
Quite frankly, its the part about programming I love the most.
 
yeh that's what i thought
 
Jon
Probably why I like game dev so much.
The power, of logic.
 
I came to the conclusion that if i took a fractal approach i could show as much or little as needed on demand
just figuring out how to apply that to my code
lod is the main thing i've been missing for some time now
probably why i hit some issues
 
Jon
what do you mean by a fractal approach?
 
think ... diamond square alog
i know my region info its just a matter of generating as much or little detail for it as is appropiate
 
Jon
1:16 PM
so... layered 2d?
 
uh ... not really
its more dynamic lod
 
Jon
cool, make sure to post screenies at some point
 
given point a and point b I would look at them and say something like "how much voxel data does this represent"
if its very little, generate the lot
if its a massive amount or so much that the verts would be overly close together determine a lod
then
using lod generate voxel data for lod steps
then treat that as a single solid chunk and gen mesh from it
 
Jon
sounds pretty complex
 
so i might say ... pull from the noise gen 1 in every 1000 points
 
Jon
1:19 PM
ahhh
 
then I would say "grab me a chunk that does this too from this volume containing that data"
then I would treat it in the mesh gen code like i was looking at any normal chunk
 
Jon
You could just adjust the number of points you grab within a range
 
with normal ++ steps
yeh its exactly that
 
Jon
yeah that sounds cool
 
but i need to apply it not only to the mesh gen but the data gen
 
user92578
1:20 PM
90 dynamic entities are bringing the fps down
 
and dynamically based on the volume size and the camera pos relative to the volume
 
Jon
@Tyyppi_77 90 on screen at once is a little much.
 
90?
that's nothing
 
Jon
for typpi's game, it is a little much.
 
should be able to handle thousands surely
ah ok
 
user92578
1:21 PM
they're not all one the screen at once
 
Jon
shouldn't need to have 90 AI chars running around
if they are not on screen , cull some stuff
 
user92578
most of them are boxes
 
wow that is a lot
 
user92578
so I shouldn't update offscreen entities?
 
Jon
not neccessarily
but don't draw/ update unneeded stuff
 
1:22 PM
update but not draw
 
user92578
hmm, I wonder how I could cull them
 
Jon
that would be up to you
but if you want to optimize, figure out what is bogging it downt he most first.
 
user92578
roundf() calls
 
user92578
called 4 times every frame for every collision test
 
Jon
hmmm
don't do collision tests for offscreen objects
or don't update if something is very far away
 
user92578
1:24 PM
I don't test collisions for offscreen static collisions
 
user92578
But I have no way telling where dynamic entities are so I test them all
 
user92578
so that's 8100 collision tests
 
Jon
yeah that doesn't sound good
 
user92578
+ all static entities close by
 
Jon
Might have to optimize your collision stuff
Possibly stop testing if Grounded
 
1:25 PM
could you thread them?
 
Jon
ehhh..
 
user92578
@Jon that might be a good idea
 
Jon
Might be a bad idea.
 
user92578
except when the ground (another box) disappears
 
user92578
so... nah
 
Jon
1:26 PM
Another idea
Quadtree your entities, and only check for stuff that it is touching
 
user92578
Updating QuadTree positions always ends up being slower than the current non-QuadTree implementation
 
Jon
maybe have your static blocks in a quadtree
 
user92578
I do
 
Jon
heh, ok
 
How I feel when I look over the code I wrote yesterday...
 
user92578
1:30 PM
Yeah
 
user92578
the game is a bit faster when I don't round
 
user92578
but not fast enough
 
user92578
so the solution must be something else
 
@Tyyppi_77 What's the problem?
 
user92578
Bad performance with 90 updatable entities
 
1:32 PM
Ah
Are you updating them all in one frame?
 
user92578
yeah
 
Try to spread it out a bit
 
user92578
and rendering, even they are not all in view once
 
Try to spread out the updating over, say, 10 frames or so
 
@Tyyppi_77 could you not simplify your collision logic ?
 
user92578
1:34 PM
How?
 
user92578
@Hjorthenify I don't think I want to do that
 
user92578
90 is not that much
 
@Tyyppi_77, how do you record your game to gif?
 
gifcam
 
user92578
@toby gifcam
 
1:34 PM
Make an update queue and only pull X-amount of units each frame.
 
@Tyyppi_77 perhaps store entity bounds in a property
 
user92578
it's okay but doesn't record at 60 fps, makes my game looks like 2x faster
 
then you can just compare bounds objects
 
1:47 PM
It's going to be a fast paced tron-y shooter with basic geometry for models
 
Looks cool!
 
Pacman in space? :o
 
I like the particles.
Especially the subtle ones that come with your bullets, they make the shooting look a lot cooler.
 
ever since i've seen particles attached to bullets in half life 1 in underwater scenes, I've used them everywhere
 

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