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00:00 - 16:0016:00 - 00:00

4:00 PM
Anyone running chrome on windows or osx right now?
 
Joe
yea
win 7
 
I've noticed weird lag recently with gifs
 
Joe
Version 40.0.2214.115 m up to date?
 
@Joe let me know if this makes your browser lag while loading. Let me know when you are ready.
 
Joe
shoot
yea increbile lag
 
4:03 PM
is that shit real?
 
Joe
I have chat open 2 windows FF & Chrome
ff loaded gif chrome still hasnt
looks like chrome crashed
 
lol
wtf
@Almo Yeah. Really hot water thrown into reallllllllly cold weather
 
Joe
maybe they patched in a leak
 
that's pretty cool
 
I could load that gif by clicking on it
but not in chat. it never loaded here
 
Joe
4:05 PM
this might be a stack thing
because gifs have been behaving odd on FF also
 
@joe no I've noticed it everywhere
Same gif here. i.imgur.com/15YV71e.gif try zooming in on it while its loading
 
Joe
ISPs said "f it... you want net neutrality were no longer going to support animated GIFS"
 
:D
 
thats the opposite of NN
 
Joe
they are dropping support globally so its legal
 
4:07 PM
No its not
 
Guys, I am wondering, what would an exception of "children could not be evaluated" mean?
 
They have to support unrestricted access to any legal content
 
@KalaJ That the children could not be evaluated
Context?
 
great thank you lol
okay
so
At this line, when I want to draw a line, I want to set a drawing cursor to true and then that would trigger off the setting cursor method from my cursor utility class
so the exception happens here: drawline() { GameObject.Find("RingSpawnPoint").GetComponent<CursorUtility>().drawingCursor = true; }
no idea why
 
Joe
@KevinvanderVelden "Our droids were attempting to locate suitable kidneys to sell on the black market... but when passing an antiquated lead school bus it blocked their scanners so the children could not be evaluated"
 
4:15 PM
@Joe pff, they're in a lead school bus, their kidneys are already useless
 
Joe
good point
 
Introducing the new White and Gold Dualshock 4 http://t.co/YK0yE4M3fJ
I laughed hard at that today
 
:D
 
Jon
4:31 PM
i didn't read anything about that
whats the fiasco?
 
it's an optical illusion on a dress due to odd lighting
 
"interner exploded" because people are arguing if the dress is black and blue or white and gold
 
it looks blue and black, unless you think it's lit differently, then it looks white and gold
 
 
since there's no context, you can't tell what the lighting in the area is
 
Jon
4:32 PM
i still don't get it... why is this news?
 
Because people are dumb
 
^
 
It's blue and black from day one
no idea why people saw white and gold. gold I can get but I don't see white :(
 
user92578
^^
 
4:35 PM
I see white. :P
But no point in arguing.
 
with that pic, I can see it as either, depending on my opinion of how it's lit
it's just an artifact of how our minds adjust for what color we think something is given the current lighting
 
user92578
I'm kinda sad that XKCD went with this nonsense
 
lol he did?
 
user92578
yup
 
there's a comic now?
 
4:37 PM
I don't get why it's nonsense?
 
 
LOL
 
It's an interesting coincidence. The lighting and colors means it works like an optical illusion. Not exactly something that happens every day.
 
Jon
Yeah, its the same color in both images
 
The only nonsense about this dress story, is how persistent people are in calling other people dumb or stupid.
 
user92578
4:38 PM
true
 
this is great example of how color theory works
 
user92578
my arts teacher saw the opportunity and taught us color theory today
 
First test of the "alchemical" phase.
It starts with fire! :D
 
the XKCD is awesome
 
user92578
4:41 PM
Is there a programming language that has it's basic types (float, int etc.) capitalized?
 
user92578
It does?
 
int translates to Int32
 
Although they provide aliases so it's not needed. :)
 
int is just quick way to type System.Int32
 
4:42 PM
Yup.
If you hover the aliases you'll see what type it actually is. :)
 
user92578
ah, okay
 
float is Single
etc
 
user4704
C# defines the lowercase ones, the CTS defines the uppercase ones.
 
user4704
Pascal's boolean type is called Boolean.
 
user4704
Although I don't recall if it was also aliased to boolean.
 
4:51 PM
I installed unity 5 RC3 today, profiling does not work at all on mobile :(
 
user92578
everytime I'm like "who's this guy" and then I read the name and it's always Lasse
 
user92578
I don't recognize the new image yet
 
unity seems to be a sinking failboat nowdays, they fail and fail, first they failed with 64bit iOS builds and now they are failing with this
well at least I'm not going to change the picture again any time soon
 
user92578
well that's good
 
yeah also there are problems with unity on Chrome browser/
 
4:54 PM
and unity 5 is a year overdue, right?
 
also Unity Test Tools does not build on unity 5
there's one line that needs to be commented out, they seem to have dropped the support for loading assets by their path
 
user92578
Prisons + Prisoners!
 
user92578
 
Joe
nice! what are your plans for this?
 
user92578
well one of your tasks is to free all the prisoners in a level
 
user92578
5:00 PM
i think
 
Joe
ahh just winging it?
 
user92578
winging?
 
Joe
like improvising as you go
 
user92578
pretty much
 
user92578
Next I need to figure out what the prisoners will do when they are released
 
5:03 PM
guys, I have a question, if I have a class that I don't want to attach to my game object, can I still use GameObject.Find("GameObject").GetComponent<ClassNotAttached>()?
for unity3d
 
no
get component gets a component of the given class on gameobject names "GameObject"
 
hmm ok, so in order to call methods from class not attached, I'd have to instantiate it
I can't use getcomponent
 
you need a game object to have components
 
I mean I have a game object but I want to use methods in another class
 
Joe
but you could write a static class that doesn't extend Mono behavior... but then you loose the event integration
 
5:06 PM
that might also be a problem, my current class extends monobehavior
 
Joe
technical details aside what is your goal, the user story
 
I just posted my exception problem on Stackoverflow
0
Q: Setting up cursors - children could not be evaluated

Kala JSo, I want to set up different cursors depending on what mode or state my program is in. I set up a cursor utility class to accommodate the different states based on bools. I'm going to break down the class to a small snippet to show you what I have set up. CursorUtility.cs: using UnityEngi...

Now, I'm sure it's because of the way I'm setting up the GetComponent
 
I personally might tackle the problem by creating a cursor component that lets you give it delegates or actions that gets run on different events the cursor might raise, and then have multiple gameobjects, one for each different cursor and just disable all but one cursor at a time
...maybe
there are ton of different ways to do that
 
Joe
agreed with that
ultimately I think if you are going to have "application states" maybe those should live in one class
and then the other classes that utilize them (like your cursors) should read from that class on something similar to a "game manager" empty game object
 
Well I mean to say, all those states are in that class now. What's wrong with the way I set up my current class?
 
Joe
5:15 PM
ok well first this is minor but your passing around strings that represent those states to the different methods?
 
yes
 
5:31 PM
sup everyone?
 
Jon
working like a mule
 
gamedev or something else got in the way?
 
Jon
hehe
some pretty major other stuff
 
well.. good luck with that I guess
 
Fire and dusts mixing :P
Looks pretty freaky
 
user92578
5:42 PM
thats awesome!
 
Reminds me of scorched earth
 
Would make for an interesting scorched earth.
 
or those old winamp visualizers
 
Jon
that is pretty neat
 
5:44 PM
I think the dust is forcing the fire up to the surface :P
Their interaction isn't really planned out at the moment. Just adding things.
 
well... crap... I've switched everything to ECS, but totally forgot about screen management
 
Jon
man.. been writing this hardcore validation request stuff all day
been writing this single webservice request for over a month now
its insane.
 
Welp, I'm somewhat stuck
I have an asset system which loads resources, and sprite render and map build systems depend on it
however it's all single threaded
and with a bunch of resources it takes a bit to load
I'd like to show a screen while it's loading but my screen management is separate from ECS and I've got no idea as to how to either convert screens management to a system or how to get them to work together
anyone got any ideas from my vague description?
 
user4704
Put the asset load on a background thread, issue load requests, sit on the load screen until you get a notification that all loads are done.
 
ok, I'll externalize asset loading, get it outside the asset system where it is now located
have an asset loader which spawns a new thread for loading, and before initializing the asset system call the asset loader and show a loading screen until the asset loader reports it's done
sounds good?
 
6:18 PM
@Jon If you post the xkcd link, we can see the image title.
 
Jon
right
 
6:38 PM
@Jon BTW, I don't think the dress has any black in it. Blue maybe, but not black. You can see a black skirt behind the dress, and you can also see a woman with black hair. The black parts of the image aren't really over exposed. And just because part of the image doesn't mean that the rest of the image is. If you look at NASA moonlanding photos, you don't see any stars because the exposure is set for the surface.
 
6:48 PM
@AidanMueller It's a shitty picture taken by a dirty shitty lense in shitty light
The actual dress is black. but the white balanced and lighting and exposure is fucked in that picture making it look gold brownish
Depending on your local lighting, your monitor color balance and brightness it can look different
 
Ok what is this about? I think I just heard some joke that was referencing this but it went right over my head
 
This black (skirt?) part of the image shows up just fine. If the dress was partially black, you wouldn't expect to see so many levels of contrast.
@SpartanDonut What colors does the dress look like to you?
 
black and blue
 
Jon
man, i really dont care about the color
or any other trivial bullshit like that
 
6:55 PM
@SpartanDonut How is it black and blue?
 
Based on my experience with photography and actually taking notice of how different lighting conditions have an impact on how colors look and how that can have even more drastic consequences if a photo isn't taken properly (I've taken lots of horrible photos) I am concluding that it is most likely a black and blue dress
I don't have 100% confidence but I'm fairly confident
 
The main part of it (the "white" part) is most likely blue. But I wouldn't think that there would be so many levels of contrast in the stripes if they were black.
 
It could be faded
Not all "blacks" when it comes to cloth and dye are created equal
But I'm a man so I'm not going to debate which shade of black that might be
Sometimes I struggle with a really dark navy vs black in the right light
Color is hard and light makes it that much harder
It's really not worth debating
 
The black absorbs quite a bit if light, so if the black is over exposed to the point where it appears gold (which it does according to gimp), then the light blue would be way over exposed.
 
Especially since we can't determine the accuracy in which the camera recorded the color
Have fun with your science. I just don't care. You asked my opinion and I gave it to you. I didn't come to debate
If you asked me what color it was and defend that answer with your life I wouldn't have answered at all.
 
Well I don't really care. I just don't understand why people think it's black.
 
Fancy for fire colors
 
That's why people think it's black
Just google it :P
 
@William'MindWorX'Mariager Now what you need to do is use color to measure temperature.
 
7:05 PM
@SpartanDonut Someone commented "Well, whichever company makes this dress is going to make both versions now regardless."
 
user4704
7:37 PM
The best part about that spam post is that the "link" to the kickstarter links instead to the image the user posted.
 
@AidanMueller the dress in real life is black and blue
just weird semireflective black material and horrible white balance
 
@SpartanDonut you hear about Walker saying he could take ISIS as pres cause he took the union in Wisconsin?
 
Oreos: gold and white, or black and blue? twitter.com/Oreo/status/571353077606969344/photo/1
 
Haha wow
I forgot how incredibly fun it is to play a spellcaster (in DCSS). Blast everything to pieces before it gets to you.
 
8:30 PM
 
I want one of those blue blocks in RL
 
Light is a magical thing
@Almo that guy
 
Joe
 
yeah :(
 
8:39 PM
I don't follow politics but I'm pretty sure I wouldn't like him if I met him
 
hahah
 
@AttackingHobo Not sure how black turned into gold. But you would think that the would have used a different picture after they saw it.
 
weirdness follows:
 
@AttackingHobo BTW those blocks are purdy.
 
the blue one is...
 
8:41 PM
Thanks @AidanMueller working on materials
@AidanMueller Yellow light on reflective black
plus shitty white balance
 
8:55 PM
for me, that dress, seemed like gold and blue
 
user4704
Seriously why is this such a big deal?
 
the door is that way --------->
;)
 
:D
 
it just caught on in social media, and it's an interesting illusion. nothing more, I think
 
@JoshPetrie it's just funny, how different brains work differently
 
9:13 PM
There's the age old question "does everyone see the same colors?"
 
The internet is such a fascinating place
 
user4704
Mostly it just makes me sad for humanity.
 
There are much better reasons to be sad for humanity.
 
Joe
idk I really don't get this one myself
 
user4704
Not the internet itself, the things the internet make more readily apparent.
 
9:18 PM
@AttackingHobo Fluid sim is fun.
 
Joe
cloth too^
 
Yup and takes forrrrrrreeeeeeeeeeever
I used to do fluid sim back in highschool on the powermac g5s they had
 
Yeah. Well This was a pretty simple sim.
I recommend trying to make the domain as small as you can.
 
Joe
lets see a gif :D
 
@Joe I was just trying to use one frame. Rendering a gif would take a while.
 
Joe
9:20 PM
I know i was trolling you
 
just render an open gl version
 
or low sample
 
OK.
@AttackingHobo Do you think random stuff like this would make a good wallpaper collection?
 
Sure
Work on your composition though
Render it at 4k
 
Joe
9:23 PM
either of you guys know a good trick to fake a fire effect?
 
@Joe Set something on fire, take a picture of it, and then just put that in your game :P
 
Joe
I was wondering if there was a "Flame Sim" lol liquid simulation cloth simulation
for whatever the new render-er is cycles?
 
I find it annoying in movies whenever they are like "enhance the image" and then the image magically becomes clear.
@Joe You actually can do smoke sims, which include flames.
 
Joe
sick
 
9:31 PM
@AttackingHobo I'm getting that GIF up.
 
I know.
 
10:05 PM
@AttackingHobo I forgot to upload this haha.
 
@AidanMueller do a subdivision modifier on the water
 
@AttackingHobo I did, but it didn't seem to do much.
 
more levels
 
@AttackingHobo It doesn't do anything; it's a matter of the sim resolution.
 
It makes it less chunky on some edges, its not going to magically make it a higher res sim
 
Pip
10:19 PM
Lol, I've now contributed to Monogame :P
@William'MindWorX'Mariager did you fix the dirt to sand issue?
 
Pip
gif?
 
It was a silly keyboard check :P
 
Pip
What was the issue?
Lol
looks good
Super happy with the amount of time I've had to work on projects, and the progress
gif in a little bit as soon as I get a little bit more stuff working
 
10:24 PM
Sand games are fun
 
Aye
Did it mostly as a challenge. It's done purely using a fragment/pixel shader. :)
Except of course painting the elements.
 
I wonder if someone has a Line Rider + sand game combo
 
Pip
@amitp THANK YOU SO MUCH AGAIN :D
<3
 
The only thing I'd really like in the sandgame is more spreading and less pyramids.
Right now it's processed in 2x2 pieces. I might be able to do spreading with 3x2.
But it's a bunch of more cases to go through.
Ohh. I know!
OX => XX
XX => OX

XO => XX
XX => XO
The O is a pixel and X is air.
Right now it follows the above rule.
But I could randomize it.
Should result in some spreading out.
At least during falling.
 
@Pip your screenshots look nice :)
 
Pip
10:33 PM
thanks
 
@Almo Autechre is awesome, still couldn't get past Repetae though. LP5 is good too.
 
Pip
It works fine enough for now, I might introduce some sort of tiebreaker to try to make some more regular paths
 
one cheap trick I use for my online articles is to reverse the neighbors for some nodes
if (x+y)%2 == 1 then I take the list of neighbors and reverse it
so if there's a tie between north and east, then every other node I'll queue east first, or queue north first, and the pathfinder ends up taking steps north, east, north, east, etc.
This only works when the priority queue preserves order (and I think binary heap does not by default)
 
Pip
it does not, unfortunately
good idea though
 
@Jovito you mean past repetae, or to it?
I like large parts of chiastic slide
 
10:40 PM
past
 
totally understandable
 
Pip
Looks like I'm going to be parsing some XML for config. I've been hard-coding stuff, and that might have to end :/
 
things get weird very quickly after that
 
Pip
Fairly complicated though
 
@Almo By that I mean I haven't been able to enjoy any album following Repetae (with the exception of LP5) as much as I enjoyed the first three.
 
10:44 PM
i have to agree with that
ok time to head out talk later :)
 
see ya
 
Pip
cya Almo
 
@Pip What language is it?
 
Pip
C#
Using System.Xml
it's not overly complex, just complicated enough to use that it's annoying :D
 
That's super extremely easy :P
XmlSerializer
Works 100% automagically
No manual parsing needed.
People often make the mistake of using XmlDocument. It's useful for what is designed for.
But 99% of the time you'll only need the XmlSerializer.
 
10:58 PM
++
 
Pip
I'm not actually serializing or deserializing anything, just using it for config stuff
Was super simple, surprisingly
        using (XmlReader reader = XmlReader.Create (@"DebugConfig.xml"))
        {
            while (reader.Read ())
            {
                // Only detect start elements.
                if (reader.IsStartElement ())
                {
                    Console.WriteLine ("Start <" + reader.Name + "> element.");
                    Config.Add (reader.Name, Convert.ToBoolean (reader ["value"]));
                }
            }
        }
 
It's also used for deserializing
Sounds awful :P
 
Pip
:D
my total xml is:
<?xml version="1.0" encoding="utf-8" ?>
<pathfinding value="true"></pathfinding>
I'm going to change that a bit
 
That still looks way too messy :P
 
@Pip maybe right now
 
Pip
11:02 PM
lol
<?xml version="1.0" encoding="utf-8" ?>
<Debug>
	<general>true</general>
	<pathfinding>true</pathfinding>
</Debug>
There's what I changed it to
super complicated
 
XmlSerializer could give you a Debug object with General and PathFinding properties
None of that silliness you were doing
Let us know when you're ready to see the light ;)
 
Pip
It could, but that's a lot of effort
 
[XmlRoot]
class Config
{
    [XmlElement]
    public Boolean Pathfinding;
}

// serializing
var xmlSerializer = new XmlSerializer(typeof(Config))
var config = new Config();
var stream = xmlSerailizer.Serialize(config);

// deserializing
var xmlSerializer = new XmlSerializer(typeof(Config));
var stream = ...
var config = (Config)xmlSerializer.Deserialize(stream);
 
Pip
Actually, I might look into that
 
That's literally all there is to it :P
It's less effort than what you have.
 
Pip
11:04 PM
Oh, cool
what's the second stream?
 
Loaded from a file.
 
Pip
cool
 
Just didn't want to write all that. :P
Gimme a sec :P
 
Hey
Has anyone here published a unity game on ios that would monetize with ads?
 
Pip
@William'MindWorX'Mariager you don't have to, it's fine :D
 
11:08 PM
[XmlRoot]
class Config
{
    public static Config FromFile(String path)
    {
        var xmlSerializer = new XmlSerializer(typeof(Config));
        using (var stream = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read))
        {
            return (Config)xmlSerializer.Deserialize(stream);
        }
    }

    public void ToFile(String path)
    {
        var xmlSerializer = new XmlSerializer(typeof(Config));
        using (var stream = File.Open(path, FileMode.Create, FileAccess.Write, FileShare.Write))
DONE!
 
// loading
var config = Config.FromFile("config.xml");
// saving
config.ToFile("config.xml");
 
Any ideas how to deal with that problem : X?
 
user4704
What problem?
 
user4704
There's like... ten in that screenshot.
 
11:10 PM
We made a unity build for the ios dev center~ or however it is called.
And tbh, me and the other programmer have no previous experience with ios app deployment. It seems that no matter what we do some header file from the admob sdk turns out missing. Have you had this error before?
The Lexical/Preprocessor issue
 
user4704
Your development environment isn't set up properly, and/or you did not set your project to search for includes in the directory containing the SDK's headers.
 
11:26 PM
Thanks, we will look into it. Honestly the macintosh environment feels alien. :/
 
user4704
11:52 PM
Man, this statement from Google about their proposal to buy the .dev TLD is hilarious.
 
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