« first day (1570 days earlier)      last day (3433 days later) » 
00:00 - 21:0021:00 - 00:00

12:00 AM
Because it's a real man's language pain to use.
:P
I don't know.
I just am.
I like it.
I like how I can use Emscripten to compile C++ into a Javascript web app.
 
12:55 AM
@Mr.777 GUI Skins and stuff is the old Unity GUI stuff, yeah? Have you tried Unity 4.6 and its new UI? Way better than the old GUI, and better than GUIText and GUITextures
Pre-4.6 GUI stuff sucks
 
nailed it
 
1:23 AM
 
1:54 AM
@IcyDefiance where's my fucking duo partner?!?
 
Almo I don't think I ever got your invite
 
just a sec
opening steam
i sent one
 
2:13 AM
ah
they changed things
Invites used to show up in your friends list
Now its just in my inbox where I didn't think to check
 
hehe
 
Eyy
 
2:32 AM
@Almo I was at a play!
 
cool!
i'm about to play Kalista first time in a TB game
can probably rank after that with you
 
sure. in the meantime I think I'll try to get streaming set up and see if I can do that without lagging to shit.
 
cool
i need to tweak to be able to do it at higher FPS
 
@IcyDefiance what play?
 
just some small christian thing my sister was in
 
2:35 AM
@SpartanDonut donut
 
I think they just invented it for this, so that considered it was fairly impressive. But it was still just a kids play.
 
@SpartanDonut donut.
 
ah alright
 
:D
ok game starting talk later :)
 
WHAT DO YOU WANT FROM ME?!
 
2:36 AM
i want you to switch windows
 
Try not to read that musically
 
2:50 AM
:)
 
3:07 AM
holy shit kalista is high skill
i did really bad
@IcyDefiance want to play? or should I try to tweak my OBS?
 
uhh I'll play. stream is going crazy.
 
hahah ok
 
 
1 hour later…
4:26 AM
playin a game
got my streaming sorted out
 
Joe
modeling some body parts for a jam... lol
going to try and do the jaw seperate from the skull
for extra ragdoll
 
hah nice
 
lol oh god
 
4:42 AM
I've got teams, combat, blood, and start of corpses now: webmup.com/P8zZi
feel like trying networking next
 
Joe
dude your nuts
thats insane
 
Yeah Chris is a beast
<---- Super Jealous
Where can I preorder? :P
 
lol
 
I do forget you're basically a stay at home dad though
Living the dream man
 
well, unlike Tallowmere, assuming this keeps going well, would love to just have it be free to share for alpha/beta, gain more interest/popularity

and then see about charging later on or something
yeah, many hours spent all day
 
Joe
5:02 AM
@SpartanDonut last body part modeled
going to commit and then start putting them together in unity
 
5:20 AM
Ugh, this algorithm is giving me a headache.
 
:(?
 
Cryptography, man
I have it working, but too much heap space is being used up
Because I opened a 3rd array
But I need the array to traverse the data correctly, unless I wanted to do it on the fly (which would be much, much faster) but I can't think of any way to do it.
Oh my god
I think... I think I did it..
 
5:54 AM
^ There's a hidden image inside of this image.
 
"jpeg sucks"
that's the message
 
It's actually a png, not sure why it uploaded as a jpg
 
no that's just imgur. the file extension on imgur means nothing.
but the image looks like it used to be a jpeg
probably before you stuck the message into it
 
Could have been. Paint.NET always exports as PNG by default I believe, so I probably stole it as a JPG and then it got converted without me knowing
Either that, or the image looks like shit because I smushed the fuck out of it to make it the proper dimensions for testing.
 
Joe
omg incoming gif... eta 2 mins
 
5:59 AM
Are there sound effects in this room?
@Joe Does it have a secret message in it?
 
Joe
probably
only i didnt put it there
 
@hasherr I haven't found it yet, but I have noticed that some of the rails look fake.
 
@AidanMueller Oh, dude.
You're not going to be able to see it with your eyes.
The message is hidden within the pixels.
At a bitwise level.
 
Don't spoil it!
I am using gimp.
I will find it.
 
You'd need my algorithm to get the message
 
6:04 AM
DON'T SPOIL IT!
 
Would you like to know what it is?
I'M GONNA SAY IT
 
I think I would need the original image.
The jpeg distortion seems to have screwed it up.
 
@AidanMueller (It's a saucy photo of JLaw)
 
@hasherr OK, just tell me.
What?
 
You know.
 
6:06 AM
OK.
Maybe I don't want to know.
 
I just said it.
 
@hasherr So how do you access it?
 
Steganography (US /ˌstɛ.ɡʌnˈɔː.ɡrʌ.fi/, UK /ˌstɛɡ.ənˈɒɡ.rə.fi/) is the art or practice of concealing a message, image, or file within another message, image, or file. The word steganography combines the Ancient Greek words steganos (στεγανός), meaning "covered, concealed, or protected", and graphein (γράφειν) meaning "writing". The first recorded use of the term was in 1499 by Johannes Trithemius in his Steganographia, a treatise on cryptography and steganography, disguised as a book on magic. Generally, the hidden messages will appear to be (or be part of) something else: images, articles, shopping...
It's this, basically.
Hiding data inside of an image.
 
There's different methods of stenagraphy, I think.
 
@AidanMueller You could think of it like this
 
Joe
6:07 AM
GIF INCOMING
 
You live in acient greece. You want to deliver a message to your ally, but are afraid that it will be discovered. So you shave your loyal slave's head, tatoo the message there, and then wait for the hair to grow back. Then you send him on the way to deliver the message.
@Joe LOL
 
Joe
because ragdoll physics are important
 
make him say something! haha
 
That's way to much work.
 
7:00 AM
@AidanMueller
get this game
look at that! real time reflections of the other balls
 
7:15 AM
@AttackingHobo How do they do that?
 
user92578
7:38 AM
morning
 
8:30 AM
o/
these peon sprites are awesome lol:
 
 
2 hours later…
10:10 AM
@AttackingHobo doesn't look like they were realtime
the reflection of the red ball on the black one, in the second picture, appears to be too small
but then again, the ball is round (thus the reflection could be smaller) so it's a bit hard to be sure
the shadows and low-threshold bloom don't look too appealing either
anyway, the reason I came.. can somebody explain these people to me? gamedev.stackexchange.com/questions/83767/… - check the comment list of the question
 
 
2 hours later…
12:28 PM
@AidanMueller small amount of balls are very easy to raytrace
I bet the fragment shader knows about every ball and does a bit of raytracing
OR they generate cube maps around every ball
now that I think of it, the last guess is probably right, because there's only one layer of reflections
 
user92578
1:02 PM
I now have a quite flexible particle system that allows particles are their wrapper-systems be defined in XML and then just the emitters need to be programmed in C++
 
user92578
Now just to replace all old particle effects with these new ones...
 
@Tyyppi_77 pics or it didn't happen
 
user92578
Not much to show actually, since all the old effects are gone and no new ones are inplace yet
 
so how do you know that the system is flexible?
 
user92578
I don't need to duplicate code for every particle, and every new particle is just few lines of XML and a new spawn function (if needed)
 
1:04 PM
do you have an extensive set of test systems at least?
 
user92578
Nah
 
user92578
Also the performance probably sucks, since no pooling is inplace yet
 
pooling for particles?
 
user92578
But for my current needs it'll probably be fine
 
they should all be in one continuous array
 
user92578
1:05 PM
Yeah, but re-usability
 
(well, that can also be called pooling)
reusability of what?
 
user92578
Instead of creating a new particle, just pick an old one and update it's stats
 
user92578
I wonder if that's even worth it
 
user92578
What's a common technique for performance-improvements in particle systems?
 
@Tyyppi_77 arrays, vectorization, JIT
arrays as in "not allocating every single particle separately"
vectorization as in "let's sort operations by data, do one operation on all/most data and access as little of the memory as possible"
JIT as in precompilation of particle spawn/update code
can be achieved via C++ templates or using some kind of a to-assembly microcompiler inside the system
in scripting languages, eval
 
user92578
2:03 PM
 
user92578
Just a random test
 
Jon
those bullets?
 
user92578
Nope, particles (WIP), but a weapon thingy like that would be awesome
 
Jon
just whipped that up in the last 3 minutes
 
user92578
2:32 PM
Looks cool
 
Jon
2:44 PM
mehhhh
 
user92578
Kinda cool
 
user92578
What's this for?
 
Jon
its the best one up to now
my game
 
user92578
ah
 
user92578
lol :D
 
Jon
2:48 PM
its horrible
i have a better idea
 
user92578
I really liked the outlines more in the last one
 
Jon
the last one is more simplistic though
i have been trying to keep this minimal theme going
you pick the logo color
gangsta
i'll re-add the outline portion too in another layer
 
user92578
pic?
 
Jon
3:12 PM
i just uploaded the gif
didn't re-add the outline yet, making food
 
user92578
k
 
@Jon it's hard to read
possibly because it effectively stands on three different grids
1. letter shape grid; 2. letter spacing grid; 3. gradient banding grid
also, by "hard to read" I don't mean that I can't read it, just that it requires way more visual parsing effort than should be necessary; a quick glance is not enough to be sure about the contents, I have to stare at it
 
Jon
3:31 PM
you mean the gif @snake5?
 
I mean any image
 
Jon
ok
yeah i'm not loving this logo at all
 
all of them have the same problems (except the first, which has no gradient inside)
 
Jon
perfect, i will simplify then
 
I'd say you should find a different approach
the font isn't helping either
if you could tell me what the game is, perhaps I could try to help finding a better font
 
user92578
3:36 PM
Has someone setup ChaiScript ever?
 
chaiscript?
 
user92578
yeah, it's a "header" only scripting language for C++
 
user92578
and by "header" only I mean that it doesn't work with just including a header
 
how so? it should
 
user92578
It can't find a module
 
user92578
3:39 PM
even I'm pretty sure it should've
 
user92578
Have you worked with it?
 
nope
it seems ugly
 
Jon
 
the script code, I mean
 
Jon
I think i'm gonna go with this
moving on
 
3:40 PM
well, that looks better
 
Jon
yeah thanks for the feedback
 
though the R/S letters appear to have some odd gaps/bold areas
 
Jon
maybe yeah
 
you could add the gradient too, the colors were nice
just that the banding wasn't aligned with pixel edges
 
user92578
now VS is telling me to compile with /bigobj...
 
user92578
3:43 PM
"header"-only my ***
 
user92578
well now it works atleast
 
user92578
Takes like a minute to compile tough :(
 
lol
how big is the header?
 
user92578
25kt
 
user92578
that's HUUGE
 
user92578
3:44 PM
I just realized that
 
kt?
 
user92578
oh sorry KB
 
user92578
that was in finnish :D
 
user92578
atleast we have different words for bit and byte with different first letters :D
 
user92578
oh, 25kt is not that much
 
user92578
3:46 PM
oh, it's now "building the module" it cann't find (that's located next to it) every time I run
 
user92578
someone make a scripting library that's super easy and fast to setup
 
user92578
that doesn't require setting something like Boost up first
 
25kb doesn't seem like enough for a full scripting engine
 
user92578
it includes a lot other files
 
user92578
so it's not a one header only
 
Jon
3:49 PM
i think that is pretty solid.. @snake5?
ignore the extra layer in the bg
might have to seperate the letters a little more
 
the outline seems to be a bit too strong, it grabs too much attention
@Tyyppi_77 what's the total size?
 
Jon
its gonna be on mobile, so I want it to pop
 
@Jon the "popping" looks forced at the moment
 
Jon
ok thanks
i just made this in the past hour
 
if you want it to pop, do it with taste by picking a good color, adding maybe some shine in the upper left corner of letters
 
Jon
3:56 PM
ah yeah, a shine layer would be cool
 
with lots of visual noise, everything pops, which is the same as nothing pops
@Tyyppi_77 sgscript.org
though I do have to update the single file version and bundle it with the C++ wrapper to make things easier
 
Jon
I like this man.. seems simple and clean
ok break time
 
user92578
4:31 PM
@snake5 I'll definetly try this tomorrow when I have time, thanks
 
user92578
I'm off for today, cya
 
@Jon yeah, this one looks good
 
0
Q: How do we design images/graphics that look hand drawn?

GeekI wish to make the images that look more hand drawn. so please suggest me a software or source where we can draw such graphics, of course hand drawn! As an example you can visit this page: https://www.zomato.com/about

could thie be any more off topic?
@Jon I like that
Looks pixelly, but professional with the plain colors
 
4:49 PM
Holy shit, my stegongraphy actually works.
 
Jon
yeah, thats the final first draft
I thinks.
 
I'd go with it man
@hasherr nice one hash
 
Jon
Yeah... I'm putting some final polish on the interface
I'll unveil it once it is on google play
i'll give you bums some download codes
 
@Almo Thanks man! :D
 
so I can play the webversion in chrome?
 
5:27 PM
anyone with php skillz around? I have a webserver written, but i have an architecture question
 
@Almo me ¯\_(ツ)_/¯
 
6:20 PM
@Lasse What is a cube map?
 
@AidanMueller it's a texture wrapped around a cube, used for environment mapping for more realistic lighting
all 6 sides of a cube are there
 
But how do you use that for reflections?
@Lasse I have seen cube maps before, I just didn't know what they were called.
They are fun to print out and fold into actual cubes :)
 
a pixel is got from a cube map by a direction from it's center, and you can get this direction by calculating a reflection point on the surface you want the reflection to show on
I gotta reboot, windows is forcing it and I got 4 minutes left, brb
 
I hate it when that happens :(
@Lasse Gotta love package managers :)
 
6:33 PM
@AidanMueller yeah :P
 
ooooh... ARC is not garbage collection
very interesting
 
7:09 PM
 
:D
 
My first cloud render:
What do you think?
@AttackingHobo Like it?
Because it's not a render.
It's a real life cloud.
In a real life room.
I want to make an indoor cloud someday.
 
7:27 PM
@SpartanDonut weeee! awesome
 
gotta get our rigid body stuff worked out yet
Other than the minor physics bugs we more or less have the features developed to start making levels
 
nice. What sort of game is planned?
 
Joe and I are making a mini undertaker sim where you have to stuff people (or just the appropriate number of body parts) into coffins
 
lol awesome
 
Joe
but unity wouldnt let me rig up "partial bodies..."
un fortunate
 
7:39 PM
rig a body, don't render its mesh, and then just have each body part be on each Transform?
 
@snake5 They are real time. And the are the right size. Here is a real picture. notice how small the reflections are even though the balls are touching.
@AidanMueller not sure how they made those reflections. My guess is that its probably a trick that is computationally easy because all the balls are just spheres instead of complex shapes
@SpartanDonut hahaahhahaahahah
 
Joe
@Chris going to try this
 
@AttackingHobo :D
 
I want to play your game
 
Well right now all that can be done is play a guy with bad physics onto a carpet and if he's laying relatively nicely the carpet will change from red to blue
 
7:57 PM
lol
coffin stuffing is a cool concept though
 
@SpartanDonut made a coffin for ya if you need one for testing.
 
Joe recently completed one. Thanks though :)
 
@Chris Hey are you using C# now?
 
I am
 
Awesome. Fast compile times are nice :)
 
8:03 PM
Very. And they'll stay fast hopefully!
 
Faster than UnityScript, that's for sure.
 
read one guy said he converted his project from UnityScript to C#, compile times went from 45sec to 5sec lol
 
Haha yeah. Converting a large project is a lot of work though.
 
yeah. I tried doing that, but lots of errors and time and just gave up on it after a week or something, bleh
 
Joe
8:07 PM
@Chris talk to me about this bro
 
Chris - got google hangouts?
 
Joe
28 mins ago, by Chris
rig a body, don't render its mesh, and then just have each body part be on each Transform?
 
well like, say you had a basic human model rigged up
yeah sure i can try, hang on
 
Looks like other | SE | sites are asking on their metas whether their community wants to participate in the StackExchange Winter Bash.
Do we get to decide too or do we just please get hats please.
Our chat seems to mention hats whenever Blue enters with a hat tip.
 
8:36 PM
@AttackingHobo heh, well if you say so
though when I see this picture, it reminds me that the balls in that screenshot were unnaturally clean
 
@snake5 No. It has nothing to do what I say. It has everything to do with how it actually is.
 
I mean I haven't seen the game in action
so I've no idea how it "is"
because, if cubemaps were rendered for each ball, they would have to be rendered from the center, which should lead to some distortion in the final image, no?
 
not sure
 
00:00 - 21:0021:00 - 00:00

« first day (1570 days earlier)      last day (3433 days later) »