« first day (1456 days earlier)      last day (3546 days later) » 
00:00 - 20:0020:00 - 23:00

12:01 AM
I think we have a winner:
 
there ya go
 
@JohnMcDonald Need to have unlockables so you can put hats on your fish
 
Ribbit:
 
haha
 
@Chris Yeah, I kinda thought about adding more fish you could jump with, much like you can pick a lumberjack to chop trees with in Timberman
Completely cosmetic, but does that drive people to keep playing? lh5.ggpht.com/…
 
12:10 AM
Somewhat
 
You unlock them after you've chopped so many trees, so you'll get one pretty quick, then work for the next one, etc
And of course: you get one if you share on Facebook
 
:P
It can be a drive for some players, sure
 
I personally prefer it if they give you different powers to expand upon the gameplay a bit ... skins are meh unless its a game with much larger scope
 
lo
any riggers around?
 
Hmm, I can't think of anyone here that's done a lot of that. An art-oriented room might be better
 
12:14 AM
okay, yeah for some reason Unity isn't finding my bones when I import a rig and set it as humanoid
i tried to follow the naming convention it requires
 
hah, looks up at frogfish
 
haha
 
hmm, have you checked for case sensitivity, or typos?
 
will check, but it doesn't find any of my bones at all
odd
 
Hello all
 
12:21 AM
sup noob
 
@erebel55 ?
 
lol
jp
 
You been hearing about that Ebola Virus?
 
nope
 
I have
fukin scary
 
12:25 AM
Ikr
US are scared that they will get it.
 
i ain't scured
 
I ain't heard the CDC nor WHO do anything yet.
 
@JohnMcDonald, You got a second to test some XNA for me?
 
Cause they scared to catch it.
 
It's real quick, like 10 seconds. :)
 
12:26 AM
@William'MindWorX'Mariager yup
 
Just want to know if you're getting different performance.
I need to get the mouse input scaled correctly, but that shouldn't be too hard.
 
Chrome wont even let me dload it
 
lol
It's just a .NET executable :P
 
SO MALICIOUS
 
Could be :P
Better switch to Mac to be safer ;)
 
12:28 AM
 
but fps varies between 59 and like 500 if I move the sliders
 
of course, IE doesn't give a toss about it, hooray
 
Hehe, yeah, I think CompositionTarget.Rendering triggers on change like that as well. Was just a cheap way to auto-update. I'll add in a proper game loop instead.
@Chris Hah
 
60fps, or ~120 when moving the sliders
 
12:30 AM
Neato
This should do fine for now then. Works fine on Windows and I can always get Coherent/Awesomium if I actually need crossplatform. As long as I try and keep things decoupled it shouldn't be too much of an issue.
 
12:55 AM
@SpartanDonut Man, Joe is still dead...
 
1:21 AM
sup @hasherr
 
bleh, after all of that, it sucks:
(it appears for each and every first skip, then disappears)
 
@JohnMcDonald too many pixels. get some shitty pixel art and you can be a be top hit.
What appears for the skip?
 
The tutorial in the top left
You probably haven't been exposed to Skippy Fish: skippyfish.jcpmcdonald.com
That version doesn't work in Safari I've been told, and it has 3 stats (skips, distance, and height) which have all gone the way of the dodo and been replaced by Time
And there have been some very slight gameplay tweaks
 
:/ im not a fan of the mechanics, don't really even know where the perfect spot is
 
Nor do I man, but I will say that the web version's "hot spot" is deeper than you'd think. That's been adjusted
 
1:29 AM
im tempted to learn how to write some AI for it
 
seems like I could just read the color of a single pixel on my screen, and when it turns to the water's color, click
 
Probably
 
well its a html5 game so I could probably make something in js and just read the variables that are in the game
 
It would likely be very easy. Something like a settimout that checks a variable and hits the click() event
 
1:33 AM
ok im out of here for ~2 hours
 
alright
so yeah, I'm porting Skippy Fish to mobile devices and am trying to add a tutorial of sorts. I showed the mobile dev version to someone new and they wanted to swipe around and stuff, so I just want to communicate the mechanic clearly
 
@JohnMcDonald hmmmmmm
You could do it a few ways
Do a little mock up gameplay thing with animated finger taps
or
Pause the game when the player enters the sweet spot on the first two jumps
and tell them to tap
IDK it has to be tested, cause people are idiots
 
My new thought is to show the path ahead of the fish, and at the bottom show a "* tap *", and have a line going up from there
 
or have the tittle screen a recording of gameplay
 
1:38 AM
ok gone for real, ping me if you want to leave a message and Ill read it later
 
2:01 AM
@AttackingHobo Heeey, long time no see friend! How's it going?
 
Afraid he just left.
 
lol dammit
 
 
2 hours later…
@hasherr back
 
4:04 AM
What's up friend :)
 
4:22 AM
not too much, been learning some more blender 3d
@hasherr what you been up to?
 
Not much, haven't actually been doing a lot of programming.
Where you been man?
 
4:46 AM
Here and there, just haven't had a lot of time for spending time in chats
 
 
2 hours later…
6:39 AM
I think that there may be something wrong with my burner. I'll have to try writing this disk on another computer.
But I md5sum-ed it, and it was valid.
 
 
2 hours later…
8:22 AM
tips hat good morning chat.
 
Morning hat
 
9:24 AM
Mornin'
 
 
3 hours later…
12:05 PM
Time for linked list switch puzzles!
0
A: Check which object was activated first

BlueTo add a puzzle like quality to this you need to generate some sort of dependency on the switch values (the door shouldn't really know about this, the switches should notify the door it can open.) I would use a parent object much like indeed005 is suggesting but with some important changes: //C#...

 
12:37 PM
0
A: Check which object was activated first

BlueTo add a puzzle like quality to this you need to generate some sort of dependency on the switch values (the door shouldn't really know about this, the switches should notify the door it can open.) I would use a parent object much like indeed005 is suggesting but with some important changes: //Li...

Update of win
 
 
1 hour later…
2:03 PM
"When tries to that the first i relayed throughs the coding drawings context run php line multiplier var props delayed unit on my test filed maybe there for the class, get following error:"
 
2:18 PM
0
Q: error C1083: Cannot open include file: 'ppltasks.h': No such file or directory

Pedro ReisWhen I am Trying to compile my project, it gives the error: error C1083: Cannot open include file: 'ppltasks.h': No such file or directory

heh
 
Jon
2:29 PM
who the heck is General Failure?
 
What you mean @Jon - context would help...
 
Jon
 
Ah that old joke.
 
2:54 PM
brainfuck constants
 
3:14 PM
@Blue obviously the solution is Dictionary<LinkedList,Door>
You generate a linked list as you flip switches. Check the linked list against the dictionary to determine what the resulting door / door behavior is
 
user4704
@Almo O_O
 
:D
Esolang people are some certain kind of different
 
user4704
10161 emails to process this morning.
 
:o
 
Good god
 
3:27 PM
7
Q: Sharp pods under airliner wings

Michael_KWhat are the pods with the sharp trailing edges underneath the wings of large airliners, as shown in the image below? My best guess would be fuel tanks

always wondered this. very interesting
 
user4704
1293 unanswered questions too. You guys have been slacking in my absence :P
 
:D
 
@JoshPetrie been trying!
Plus, 10,161 emails?? Work related?
 
user4704
@Blue Yes.
 
user4704
First day back after a week off.
 
3:38 PM
Holy.
What percentage of those emails aren't things like, build notifications and the like?
 
Well welcome back man.
 
is 120hz/240hz tv a waste of time?
60hz are so cheap in comparison
 
Depends if you're a pigeon or not.
 
120 hz is noticable on stuff like Hoky
you can see the puck much more easily at the high frame rate
if you let it interpolate for movies, they will look like cheap video.
 
The "blur" effect on HD TV's... shudder
 
3:49 PM
the kids today may be free of that, but to us older folks used to 24 fps film with motion blur, smooth framerate on video looks cheap.
If you're hyper sensitive like me, you may notice when the frame interpolator gets too much data and drops frames
120 Hz with 0.25 sec of 24 Hz mixed in looks fucking horrible to me.
 
this is more likely to happen on scene changes where the whole image changes color at once.
usually you can turn these features off
so you might have it off for HDMI 1 where your movies come from, but on for TV.
 
user4704
@Noctrine 100%
 
I pretty much just watch streaming services using the Xbox
Occasional DVDs
 
user4704
@Noctrine Build notifications and all other automatic emails are filtered (there are over half a million of those that are new).
 
3:52 PM
personally, I'd stay with 60Hz then
 
Using the Xbox again...
 
should be good for several years
How do you manage 10k emails, Josh? That just seems ridiculous.
ctrl-a del
:)
 
My favourite Hello World example:
The Shakespeare Programming Language (SPL) is an esoteric programming language designed by Jon Åslund and Karl Hasselström. Like the Chef programming language, it is designed to make programs appear to be something other than programs; in this case, Shakespearean plays. A character list in the beginning of the program declares a number of stacks, naturally with names like "Romeo" and "Juliet". These characters enter into dialogue with each other in which they manipulate each other's topmost values, push and pop each other, and do I/O. The characters can also ask each other questions which behave...
 
The question is how many of the emails were directed towards him and how many were CC as an FYI
 
user4704
@Almo group by conversation, skim the first one, flag if irrelevant.
 
3:54 PM
makes sense
 
user4704
Then delete all conversations with any flagged messages.
 
user4704
Anything left I read through and act on.
 
I feel like that delete process must be satisfying.
 
user4704
Most of it is junk.
 
I'll keep that in mind for if that ever happens to me
 
user4704
3:55 PM
And a huge portion of it would have been relevant, but is now outdated.
 
heh
 
user4704
4:12 PM
Culled 10k.
 
user4704
Down to the last 1200 or so relevant threads.
 
Jon
4:26 PM
blood particle test, eheh
 
Is... Is that a child?
 
Jon
lol yeah for now
the idea is to not lose your limbs
so you don't like it ? :(
I actually have a problem..
I have a group rotation matrix, for all the body parts... then each part has its own seperate rotation
So, when both rotations are taking place, I cannot figure out how to calculate the position to initialize the blood particle
 
4:54 PM
@Blue hahah that is really funny
DNA: The molecule that discovered itself.
 
5:49 PM
Why do I feel like I am winning this game a little too easily. Perhaps I am being ambushed.
 
6:03 PM
Finally home again. Finally I have my desktop by my side again
 
home again, home again. Jiggedy-jig. Goooood evening JF!
 
6:42 PM
Binary lambda calculus (BLC) is a technique for using the lambda calculus to study Kolmogorov complexity, by working with a standard binary encoding of lambda terms, and a designated universal machine. Binary lambda calculus is a new idea introduced by John Tromp in 2004. == Background == BLC is designed to provide a very simple and elegant concrete definition of descriptional complexity (Kolmogorov complexity). Roughly speaking, the complexity of an object is the length of its shortest description. To make this precise, we take descriptions to be bitstrings, and identify a description method with...
Click ^
Seriously short code.
 
I hate seeing links that I don't know enough about to understand, especially when I can't research it for a couple more hours :(
 
:D
 
and then I might just play LoL instead because I've become addicted again
 
ehhehe
I hope to play a game with you again
but i get home around 10 or 10:30 this week
 
dang that's late. so that overtime wasn't just one day?
 
6:55 PM
no it's this whole week
 
ouch
 
but we get it back as vacation
so it's not as upsetting as it might be
 
lol my boss did something like that a couple weeks ago. worked like 16 hours a day for 5 days. and then...the client was like "oh shit we explained it wrong. we want something completely different."
 
:(
 
Man, I wish I could get overtime :(
 
6:57 PM
even if you get paid for the wasted work, just the fact that it's wasted is enough to piss anyone off.
 
:D
 
7:14 PM
hey guys
 
syug yeh
 
does anyone know a javascript IDE that can give u method names and stuff of your own objects? You know like in eclipse, it knows all the variables names, their methods, and then it can get everything from classes and auto fill it when u type only one letter?
 
Eclipse?
 
Right now am using Eclipse Luna for PHP and it has JavaScript support but cant get the methods from objects :(
 
not trying to be funny
 
7:16 PM
?
 
Sorry I thought Eclipse would do that.
Webstorm will probably do it, but that's not free
 
Me too but it cant for javascript only Java
 
webstorm is awesome, BTW
 
Maybe I need a plugin
 
ok sorry man
 
7:16 PM
BUT webstorm isnt free
 
could be
I said it wasn't :)
 
I wish i could have webstorm
Oh i did not see that post
 
:)
 
Oh well I guess i'll just scroll a lot to get the methods name
Well it seems it works when the variables are all in Global scope
but everything is local :(
 
27
Q: Eclipse JavaScript Editor: content assist for js files, autocompletion

UtaalI'm trying Eclipse (with JavaEE and Web Development plugins) as a JavaEE/GoogleAppEngine IDE. In HTML editor if I put a <script ... src="..." /> in <head> I automatically get content assist for JavaScript in the referenced file. I was wondering if it was possible to obtain content assist for othe...

doesn't this address you concern?
 
7:19 PM
shock u my good sir have magical powers
 
if so, remember to use google. It came up top hit on a search for "eclipse javascript autocomplete"
 
:/ i didnt search for eclipse, i searched for completely different IDEs...
Aptana? I already have that
 
you assumed too quickly you needed a new ide
first step is to look for options or plugins you don't know about
if you DO need a new IDE, it's likely searches for your existing one will turn up people looking for the options in the current one, and being told to get the other one
 
7:35 PM
I wonder if visual studio would be good to use for webdev even when not using asp...
there's an extension for php that looks pretty awesome: visualstudiogallery.msdn.microsoft.com/…
 
with proper configuration/plugins, I would expect so.
@androidmaster you should upvote that if it helped
 
I started making a website with asp a couple days ago, and one thing has stood out to me way more than anything else. It recognizes class names from your css and offers autocomplete for them when you type "class=" in the html stuff
I was mildly ecstatic, even if that is an oxymoron
 
:D
Gotta be careful though. Much like VB vs VB.NET people will get you on ASP vs ASP.NET
 
lol fair enough. I thought there was only ASP.NET...
I knew there was VB without .NET, but I've never even heard of it being used
 
Jon
VB was the shit
 
7:42 PM
I liked VB
exit "$EXITCODE"
SEX-IT-CODE
hidden messages!!!
 
Jon
wow.
simply facinating
 
by the way... it's convention in C# to always begin every single class name with a capital letter, right? so why do form names always begin with the lowercase "frm"?! outside of Unity's libraries it's the only time I've seen a class name beginning with a lowercase letter and it's been driving me insane the entire day!
I want to rename all 10 forms in the project I'm working on now
 
user4704
@IcyDefiance Where are you seeing "frm?"
 
user4704
VS doesn't generate form class names like that (it generates them based on what you name the .cs file initially).
 
user4704
I haven't seen anything do that but old VB code (for variable names) and Borland Builder stuff.
 
7:53 PM
actually it doesn't do either. VS calls it Form1 in a new project.
which makes a lot more sense
 
user4704
In a brand new project VS just copies the template files in the VS install directory.
 
user4704
(which are called Form1.cs unless you change them)
 
right
I'm more talking about common practice, at least in most of the code I've seen so far at uni, on the internet, and at work
it's not Microsoft's fault
 
user4704
Oh. Well that code is just bad / wrong.
 
:D
 
7:55 PM
Yeah that's just people being silly
 
user4704
Many professors and academics tend to be behind the times in terms of good software engineering practices; they still seem to prefer Hungarian notation all over, for example, in my experience.
 
I'm guessing it comes from the practice of instances of UI classes being prefixed like btnSubmit
But why they extended that to the class name... who knows
Probably because a form is a pretty specific piece of UI
 
lol hungarian notation. until maybe 5 years ago, every tutorial and book I read on programming all recommended that.
 
Jon
heck, at my work one louder guy ended up getting the entire team to have to end their variable names with its defined type
string nameString
 
oh no
 
Jon
7:57 PM
ugh.
 
I'll do
UILabel PlayernameLabel
in Unity code, but it seems way overkill for most other types.
 
user4704
The only time I am okay with that sort of thing is when you have two representation of a thing in the same scope, but different type.
 
^
 
user4704
(So for example when converting a string version of a name to the numerical one.)
 
yeah in my case we end up with Playername which is a string, and PlayernameLabel is the UI element.
 
7:59 PM
see, when there are loud idiots like that, I just google the issue followed by "is bad" or "is stupid"
first result for "hungarian notation is stupid" is this: programmers.stackexchange.com/questions/102689/…
there's no arguing against those answers
 
00:00 - 20:0020:00 - 23:00

« first day (1456 days earlier)      last day (3546 days later) »