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Pip
12:01 AM
10/10
 
 
1 hour later…
Sie
1:08 AM
So as part of my core courses I have to take javascript (I know... I know...). I was thinking of trying to program a game in Unity using it to help aid my studies. What do you guys think?
 
 
1 hour later…
2:20 AM
@Sie I think you'd be better off working with javascript in its native environment, the web browser.
just my opinion though
not really authoritative or anything :)
 
2:44 AM
Okay, so my thoughts for the trading dialog.
I'm thinking of doing something like this:
And having a grid of these, instead of the more square ones that I'm having now.
I probably should reduce the wording in there...
 
3:05 AM
Okay, let me think about this...
I kind of don't want to give away the actual supply/ demand.
But having a clue about that demand would be good.
Maybe make the text bigger, or darker, or something, if there is high demand?
And just have two numbers, one for the asking price, one for offering. It's pretty clear if there's a difference that it costs more to buy than to sell, so it should be obvious...
I could have a meter, that shows the comparison of supply/demand.
I could also have the name of the good only appear as a tooltip, it shouldn't really be needed with all items having unique images...
 
Sie
3:33 AM
@Almo Text based game perhaps?
 
no idea really
something you'll like working on
 
Sie
What is it capable of? Truth be told I don't know a lot about it.
 
3:47 AM
Javascript can do anything
yahoo mail is JS
 
4:14 AM
@PearsonArtPhoto just out of curiosity? what do you think about expanding your game to the cloud?
 
 
4 hours later…
8:24 AM
@Sie Unity3D doesn't really uses Javascript, it uses UnityScript. They are two languages with a lot of differences
 
9:07 AM
Unity deprecated Unity script if I'm not mistaken
only real option is C# now
 
9:53 AM
JavaScript too
Unity supports JavaScript
For some reason
 
Are you sure about that ?
 
Doesn't it support some bastard offspring of javascript called booscript?
 
Yes, it is supposed to support boo
Never tried it
 
I don't think many have
 
user92578
Pretty sure Chris made TM in UnityScript
 
10:15 AM
pretty sure they dropped Boo and UnityScript in 5.x and above
 
Boo was dropped. That is all
Unityscript is JavaScript and it is supported
 
UnityScript isn't Javascript at all. I tried to work with this in order to have some script similar on a web platform and on Unity without having to edit them.
It is just not possible.
I tried on Unity3D 4.x, it may have changed
 
10:32 AM
there is no more unityScript I'm telling you
 
@UriPopov I can't find an article/release that says such thing... Plus official tutorial still have unity scripts inside, at least for some parts
Everybody says Unityscript is garbage, but I can't find where they announce they dropped it
 
They didn't
 
user92578
 
And it is a JavaScript extension
And no one uses it except for noobs
 
Web Javascript != Unity javascript
http://wiki.unity3d.com/index.php/UnityScript_versus_JavaScript
 
10:39 AM
Yeah no shit lol
 
they are phasing it out you mark my words
 
I'm not arguing that it is JavaScript. It is derived from JavaScript.
 
They still say javascript, so...
@jgallant I'm not even sure about that
 
Eh maybe not then. I thought it was
@UriPopov I believe
 
Does it have functions as first-class objects? I don't think it does
And if it doesn't then I wouldn't call it derived from javascript, because that's such a core part of a language
 
 
1 hour later…
11:52 AM
@Stud there used to be a 3rd language I think... boo script?
or something like that?
 
12:48 PM
Yes, Boo
 
Sie
Unity stopped support Boo a while back I thought.
I was never sure what the point of it was to be honest.
 
Maybe that's the first language they developed when they created unity..
Like matlab have their own language...
 
1:25 PM
@sie Must read:
short, to the point, indispensible
 
2008, is it still relevant?
 
1:49 PM
I don't know how fast javascript can change.
 
2:14 PM
Yes, it's still relevant
it talks about the very core of the language
stuff has changed around it, but I think most of the principles in it still apply
like "don't create function objects in loops"
or "how closures work, and how to use them to your advantage"
 
 
2 hours later…
user92578
4:39 PM
and the award for the most annoying video personality goes to...
 
"from scratch"... nope.
 
5:03 PM
quick tiny wings prototype
 
user92578
Cool
 
5:26 PM
3 years in a row now .. my gf asks for her bday off at work
like 6 months in advance. and 3 years in a row now they cancel her vacation a week before the vacation
If you want to lose employees, do this.
 
I heard some places just give you an extra day off for your bday.
You get it only if it's on a normal work day. If it ends up being on a weekend day, well, that's unfortunate. Maybe next year you'll get it.
 
5:39 PM
@jgallant OMG the clouds drift in the background of Picross Touch!
That is SWEET
 
lol
subtle
 
yeah very
I caught it out of the corner of my eye, thought it was an illusion, then thought would be cool if they moved. WAIT THEY DO
 
hehe that was exactly what I was going for
 
well you nailed it
 
:D
 
5:45 PM
and you didn't tell any of us either
:D
 
I didn't want it to be distracting to the puzzle
 
yeah
 
Sie
This is going to be a long upcoming semester...
Computer Operating Systems
Web Foundations/Essentials
Local Area Network Concepts
JavaScript
ASP.NET Programming with C#/VB.NET.
Mathematics for Liberal Arts I
Not particularly hard but long.
 
sounds boring
 
sounds GREAT! :P
 
6:04 PM
I know the box is an issue, but...
Does this seem like an improvement from this one?
19 hours ago, by PearsonArtPhoto
user image
More spacing I can tell is required.
 
@Sie oh boy
math for liberal arts I
you know how far that goes?
trig? pre-calc?
 
Sie
@Almo Real basic shit. "This course is a general survey course in mathematics and covers a number of traditional, independent topics and will include concepts related to mathematical logic, sets, systematic counting, probability, statistics and geometry. Credit will be given only for MGF 1113 or MGF 1106."
I'm not really targeting a Comp. Science BS.
 
yeah
 
6:22 PM
@PearsonArtPhoto Using icons instead of texts is better I think
 
Yeah, me too.
I'll have to get the tooltips to work for the name of the food, especially for now, but...
 
Yes, it's secondary.
You only need to put a name if it's not clear what the icon is supposed to represent.
 
6:35 PM
Should I center the grid?
Also, I'm enjoying switching everything to TMP as I continue along.
Actually, I know what to do...
 
6:53 PM
 
I swear, I'm going to re-write Unity's Grid Layout and sell it on the Asset store. I bet people would pay for a decent Grid Layout...
Shader?
 
trying to reproduce something like this
yeah shader
 
Sie
@jgallant What for?
 
fun
 
Sie
Ah. Just wondering if you were starting up a new project.
 
6:56 PM
@PearsonArtPhoto TMP ?
 
Text Mesh Pro.
 
@PearsonArtPhoto Maybe it's a bit early for that kind of things (centering the grid). There is a good chance your layout changes before you finish this
 
Sie
didnt the last unity update fix or improve that text bug?
 
Nope...
It's sad that I have to spend $70 to fix a bug in Unity, but...
There are other neat things that I can do with TMP I suppose.
 
Sie
That's a shame.
 
6:59 PM
I've got to say, however, TMP is much better for a lot of things.
If Unity worked correctly, it would only approximate what TMP can do.
 
I agree that's a shame, but Unity3D offers a lot of things already and the others aren't really better (I think of UE4 mostly)
 
Sie
What does Unity have above other similar engines? The big things that come to mind are it's multi-platform support, asset library, and readily available support via Google.
WaveEngine looks like a neat alternative but it's not perfect either.
 
Also code simplicity and stability
It is lightweight too
You can't use UE4 without a quadcore, for example.
 
Sie
You can't? Wow. Never knew that one.
I'm pretty sure my Thinkpad T43 can still run Unity. Albeit a bit laggy.
 
aside from the colors and texture quality, i say its pretty close
his hills wrap way better though...
not sure how they are doing it
 
7:04 PM
Also Unity3D as almost no compilation time.
The first time you compile ue4 it takes 30 min with a decent machine
And the packaging process can be very long. For a full game, the build + cook can take around 1H.
@jgallant How do you generate the curve?
 
compounded sine wave interpolation, coupled with cubic spline interpolation
 
It seems to me that it's done over a 3-d surface.
 
Sie
^
 
it isn't
it is a 2d plane
 
Sie
Why not ask the dev?
 
7:10 PM
oh you mean the tiny wings one? there is no way that is rendered in 3d
 
i almost have it -- i need to adjust the shader.
This is basically what I am doing.
 
user92578
@PearsonArtPhoto I would just make the dialog smaller so that the grid fills it completely
 
That's basically what my thought is.
It's surprisingly difficult to do, which is a part of why I want to make my own grid layout...
 
7:27 PM
 
7:37 PM
That is pretty close
those shadows though...
I'm gonna have to draw a shadow map or something
 
8:12 PM
@Stud you need to work with a bigger game
notably, if you change ONE FILE, it recompiles everything.
 
@Almo Which engine are you talking about?
I've worked on big enough games on both UE4 and Unity3D anyway
 
Unity
 
You're talking about the packaging process then?
 
no, compiling
It can start to get long
Ask @ChrisMcFarland
Cognizer takes a few seconds. Tallowmere was taking I think he said 20-30 seconds. Which is pretty painful for iterating
 
Never had a long compile time on Unity3D before.
Hum well, on ue4 it's about minutes everytime, so...
From my experience, the iterations on unity3D are wy faster
But maybe there are cases where it's not the same
I'd like to hear more about those cases by the way
 
user92578
8:20 PM
A part of Chris' performance issues came from unityscript though I believe
 
That may explain long iterations. I never worked a lot with Unityscript. I gave up fast and went back to C#
 
8:44 PM
Outlook doesn't fucking support AND in its rules.
jesus Microsoft, wtf
 
Sie
You think that's bad? Try to use Skype with another Skype user that's using the business edition.
 
hahaha
 
Sie
It's buggy as shit.
 
user92578
A and B = not (A or B)
 
user92578
Wait no
 
Sie
8:49 PM
I think I'm going to try to make a hybrid game with procedurally generated rooms. Kind of like a cross-breed of Binding of Issac, Tower of Guns, and Paranautical Activity. What do you guys think?
 
you can't put operators in it
it's a modal dialog box editor like starcraft 2 used
 
user92578
No operators at all?
 
you click "filter by words in subject" you get a box where you "Add" or "remove" words, and once there are two words, it inserts "or"
can't edit
looked it up online, it does not support operators
there are workarounds by chaining multiple rules
but it's unpleasant
 
user92578
To be fair even conditional breakpoints in VS are crap
 
user92578
I just tend to write in my own if-statement
 
8:54 PM
I programmed you to
 
user92578
School again tomorrow :( I feel like I wasn't extremely productive over my long weekend
 
9:12 PM
@jgallant Take a look at the middle second one.
 
Sie
That hurts to look at.
 
It happens...
 
wtf
does it open?
@PearsonArtPhoto
 
9:40 PM
argh
you need to pick a better color for your interface there, Pearson ;)
 
What's happening :D?
These days, takes Unity about 8 seconds to compile changes after I change a C# script on an i5
used to be horrible with UnityScript on my old Macbook Pro, 60 seconds with a lot of scripts
 
are you able to edit workshop upload name?
on steam?
fuck sake.. i need to add a substring check tihngamajigger
 
9:56 PM
Dunno
 
u know nothing chris mcfartland
 
It's true
 
shoots arrow through chris' chest
 
There is no pain
 
u see my tiny wing rip ?
 
10:05 PM
nah, what is it?
 
scroll up man
hills with stripes
 
yeah the colors are shit
but the concept works
i'm gonna expand on it with custom created textures
with a HSB thing similar to the picross touch
then just publish it on my blog
 
Ah, cool!
 
Sie
I need some game ideas to work on over winter. Anyone have any ideas?
 
Ludum Dare is this weekend...
 
Sie
10:20 PM
Cool. I think I'll participate. It'll be my first game jam.
So I signed up on the site. Do I need to do anything else?
 
Vote for the theme?
 
Sie
I did.
Anyone else participating? If so maybe we could team up.
 
I'm toying with it.
I'd really like to do something to contribute to my game.
 
Sie
I'm kind of on a mini-vacation from committing to a project.
 
Or test one of the myriad of ideas that I have for games.
 
Sie
10:35 PM
Well if you do decide to and want to team up let me know.
 
Sure thing!
At most I have Friday evening and Saturday about half of the day, and maybe a few hours Sunday evening.
 
11:25 PM
Teaming up with someone that shares your strong points is stupid
 

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