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12:00 AM
Maybe if I carefully study the code that I have now in the area I need to extend it's capability I'll come up with something...
 
 
9 hours later…
user92578
8:36 AM
This week's weekly update: blog.gunherogame.com/2016/10/23/…
4
 
user92578
10:25 AM
You really would think that I had learned to stop doing this by now:
 
user92578
for (auto entityDisplay : GetEntityDisplays())
{
	RemoveEntityDisplay(entityDisplay);
}
 
user92578
11:59 AM
Refactoring my render target system to a stack based system
 
user92578
Didn't realized I needed that but I really do
 
2:24 PM
anyone has experience in rendering canvas to camera space?
in unity
 
yep
you lucky duck
 
Finally starting to wrap my head around this problem... Sigh.
 
2:56 PM
ahahah
well, I had this gui canvas with rendering on screen-overlay and every toggling part of the canvas worked perfectly
the I switched to camera space and when I toggle a child of my canvas it does not appear unless at runtime I manually go to adjust the z scale
I don't know if I'm supposed to know anything about the camera space rendering of canvases
but I cant have it working no matter what
 
yeah
check out your camera clipping planes
Adjust them
 
0.3 - 1000
 
you can set it to like -1000 / 1000
it will render anything from that z-index range
my guess is your canvas is in the negative range
it is being culled
 
hmmm
if I adjust cliping pane it culls both game view and gui panel
there is no distinction
 
@Tyyppi_77 transitioning from state system?
 
user92578
3:06 PM
Transitioning from a single member variable holding the current render target
 
@Leggy7 ah, well there is a bit of a difference with camera space rendering
the canvas will resize itself to fit into the space
 
do you guys know a site which collects various game mechanics with illustrations
I tried to find a subreddit like that but there doesn't seem to be one
 
that's an interesting read
thanks man
kinda looks like my own notes
sans colorful illustrations
 
hehe, yeah
a lot of it is shit
but some interesting ideas you can definitely take inspiratino from
This is also an interesting place to find inspiration
Sorted by top idea of all time
 
3:17 PM
oh nice
yea, just how you'll always sort them
 
 
5 hours later…
7:50 PM
@jgallant you're a very wise duck
 
8:36 PM
I'm an old fuck that coded his life away
Soon you will all be just like me
 
9:25 PM
I've been a professional programmer for 9 years, it's working out an Algorithm that I can understand for knowing if a shape has been filled, but thanks for replying anyways.
This is what a shit face piece of crap replied to me after I tried to help him with his stupid problem about using a flood fill algorithm
 
9:37 PM
Man, Twenty One Pilots is fucken good
 
10:02 PM
@jgallant shit faces pieces of crap everywhere, ah? :)
 
10:17 PM
Haha that's in the past now
Help me. (someone helps) .. I HAVE BEAN PROGRAMMER FOR 10 YEAR BRO DON'T NEED YO HELP BITCH
 

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