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Ben
12:02 AM
Unfortunately bundles are the only way to do some things.
Unless you want exactly everything in the bundle, you're wasting time and memory on things you don't want
 
how big are the bundles you're using?
they huge?
 
Ben
I was planning on a bundle per map/scene
So, yeah pretty huge. Maybe like 300mb/bundle for each map
 
Maybe use multiple bundles then, if there's things you want to reuse between maps
 
@Hjorthenify, Did you get in? :P
Ohh
I just saw the star :D
 
@William'MindWorX'Mariager Yes I did! :D
Hbu?
 
12:17 AM
Congrats!
 
Thanks :D
 
Why did I ask.. :P
 
I need to get a day off work though :P
I have a shift the night between August 30-31 and have to start September 1. :P
I'm hoping to get rid of that shift
 
12:48 AM
Jello everyone
How long do you think it'll take to be able to animate like in this video
 
1:02 AM
first trick is to create a storyboard of what you want to show and tell
 
kk :D thanks for the tip :3
 
1:29 AM
this CSharpatron, good so far, manually going through ~170 errors it couldn't automatically convert. but only 170 errors within 50k lines of UnityScript code, I'll forgive it for now. will take a few hours to see how the next step fares once I widdle down all these little things lol
 
2:25 AM
@chris don't know if I told you this before, but one of Tallowmere's greatest features is: NO FUCKING HIDDEN DOORS
 
Yeah I think you've told me haha
 
:)
I really hate hidden doors. Unless they're visible, even if subtle. I hate hitting walls looking for hidden doors.
 
yeah
like in Binding of Isaac, you know there's at least one hidden door somewhere, so you're running around dropping bombs in the places you know it might be... gets a bit old
 
Joe
2:44 AM
theres a patern in isaac
the hidden room is the room that has the highest # of adjacent rooms on the map
or tied for
 
Pip
night all
@Chris BoI is really good :D
 
@Joe true, yeah I look for that most connections/intersections. does get boring though - "cleared the floor! time to backtrack and place bombs and cross my fingers :\"
 
Joe
i hear ya
 
yeah it's fun, I like all the item combos you can get. I suck at dodging bullets though hahaha
 
Joe
I like the carry over meta game
unlock playable toons for next run etc etc
that stuff draws me in
 
2:56 AM
yeah. If I ever do a sequel I'll probably aim for something like that, rather than having everything be available from the get-go, try it out anyway
people like progression haha
 
Joe
i dont know where the balance needs to be, but it gives me something to keep logging in for
 
yeah
 
 
3 hours later…
5:44 AM
feakiest pic of Ballmer I've seen:
 
lol
 
 
3 hours later…
8:52 AM
anyone here?
need to download xcode... but downloading is hard
 
Im here
 
user92578
Good day!
 
9:16 AM
Ahoy
down from 170 manual errors I had to fix, down to 9 now
 
Jon
next time read the manual
 
"Dear budding Unity developer, If you're gonna make a large project using UnityScript, you're gonna have a bad time. Sincerely, The Unity Team"
 
Why use UnityScript when you have C#? :P
 
UnityScript was my gateway drug
psst, hey kid, this is easy!
seriously though, this tool is nifty
user image
2
 
9:33 AM
Converted..?
To C#?
 
has converted much more code automatically than my previous attempts using other random convertors, not 100% perfect but it tells me as such. lets me tackle one thing at a time
yeah!
there's a couple of syntax things it can't interpret automatically, so it tells me to do it myself
but like, it keeps temp C# files in a holding bay, waiting for me to get everything 100% ready and fixed
 
Nice!
 
uses a lot of reflection to assess, yeah I'm hoping this will all work in the end haha
says it supposedly can serialise all the gameobject data from one language to another, like what I have stored already
 
user92578
ass reflection
 
9:44 AM
How have I never heard of this operator before?!
https://msdn.microsoft.com/en-us/library/dn986595.aspx
That's like.. The most usefull thing!
 
I think that is a recent thing?
 
Ah yes says 2015
 
That operator should be implemented in any language..
Err
My IDE gives me a syntax err when using it
 
need .NET 4.6
 
user92578
9:51 AM
I should probably pick a task for today
 
Yeah.. Unity is what? 3 something?
EXPLODING TOWERS
:D
 
something old, yeah
 
.NET 2.0 IIRC, dunno about C# though.
 
Kinda annoying
 
user92578
@Hjorthenify COME ON MAN
 
9:52 AM
:P
Strange that the syntax isn't supported in earlier versions. Can't the compiler just add the nullchecks in-between?
 
10:48 AM
cool
 
Pip
morning GDSE
 
morning
wow, yes, a few C# files are converted and live/active now, and their component data has been transferred across from unityscript. I'm pretty happy so far
 
:D
 
Pip
Using that converter you linked yesterday or by hand?
 
converted code looks pretty clean too. Yeah
 
Pip
10:52 AM
Nice!
@Hjorthenify you can already use it in some cases
like you can use int? in your param list, and IIRC it means that int can be null
HAHA FUCK YEAH they fixed event shit
PropertyChanged?.Invoke(e)
instead of
var handler = this.PropertyChanged;
if (handler != null)
    handler(…)
 
Does anyone here own TIS-100?
First achievement: RTFM xD
 
Esq
hey guys, which one of these sound better?
-arcane
-kreix
-qorum
 
11:08 AM
Better how? "Better" is subjective ;) I have heard of arcane -- the other two words perhaps not, so maybe they sound more mysterious
okay, 135 C# files active, game is running, even my savedgame saver and loader is working (though without debug notifications), but yes, this is working, oh lordy
 
Esq
better for a game name. pronounceable, remembered, cooler
you know, the standard criteria
 
hmm
 
Arcane is a pretty generic name
 
yeah
 
I'm not 100% what a quorum is but it's much easily remembered than kreix
 
11:10 AM
Kreix gives 7k google results, Qorum has 58k
 
Esq
arcane gives millions
 
user92578
@Chris awesome
 
Nifty
 
I thought it was pretty cool.
can you load a video on a surface in SDL or would you have to use OpenGL for that.
This would probably work. ffmpeg.org/about.html
 
11:55 AM
video as an openGL texture would be better though.
 
@Pip I know, but I can't make use of ?. for w/e reason
 
@Hjorthenify unity? It's a few versions of the language behind
 
@KevinvanderVelden does include keyboard input in the SDL2 lib a lot more than just a window.
 
@ShenRuki wait what are you talking about?
 
user92578
what does that sentence even mean
 
12:04 PM
You linked my the SDL2 api and said it doesn't include keyboard input functions
 
@ShenRuki a) no. b) when was I supposed to do that?
Literally my first message of today was the one to Hjorthenify
 
w/e you're lying it was like 2 days ago.
 
user92578
seems legit
 
user92578
kevin you're lying and you will now be banned
 
12:05 PM
Lying is the proper spelling @Tyyppi_77 =p
 
user92578
yeah i just looked it up
 
keep it dude.
 
user92578
@ShenRuki prove this
 
Jul 26 at 9:08, by Kevin van der Velden
Saying Source games were made with SDL is... misleading
That conversation?
 
I making it up about what you said about keyboard input.
 
12:07 PM
Yes I know
I have no idea why
But I know
 
...
"it just opens a window"
you fought me about it.
pist me off
 
@KevinvanderVelden Yeah.. Sadly. It's one of those keywords I'd have a lot of use for
 
but checking for null over and over again is fun!
 
Yaaay!
GameObject.FindObjectByTag("Some Tag").GetComponent<stuff>().Call()
Totally fun to do! With null checks all over
 
@ShenRuki well, that's your own failing.
 
12:10 PM
don't link the library and tell me it doesn't support keyboard input
 
Oke, I won't and I didn't
Because, you know. As repeatedly stated, we were talking about how a specific company uses a library
 
@Hjorthenify ((GameObject.FindObjectByTag("Some Tag") ?? NullGameObject).GetComponent<Stuff>() ?? NullComponent).Call()
 
Not about all the possibilities off it
 
701
Q: What do two question marks together mean in C#?

Edward TanguayRan across this line of code: FormsAuth = formsAuth ?? new FormsAuthenticationWrapper(); What do the two question marks mean, is it some kind of ternary operator? It's hard to look up in Google.

Just for reference.
 
dude.. You Gave me shit about it not supporting keyboard input. Im over it.
 
12:14 PM
@ShenRuki when?
I'm sorry, but I can't be held accountable for something if it only happened in your head.
 
@MartinSojka How does that even work?
NullGameObject? NullComponent?
 
In object-oriented computer programming, a Null Object is an object with defined neutral ("null") behavior. The Null Object design pattern describes the uses of such objects and their behavior (or lack thereof). It was first published in the Pattern Languages of Program Design book series. == Motivation == In most object-oriented languages, such as Java or C#, references may be null. These references need to be checked to ensure they are not null before invoking any methods, because methods typically cannot be invoked on null references. The Objective-C language takes another approach to ...
 
when I said that I would use sdl to move OpenGL objects.
 
Are NullGameObjects actually defined as something?
 
@Hjorthenify I don't think unity ships with them, but they should be createable
 
12:16 PM
Those are just instances of classes which are subclasses of whatever you're expecting, and those behaviour is "do nothing".
 
I'm over it.
 
So Call will end up doing nothing
 
Exactly.
 
But it won't crash
 
Well ?. operator would be nicer since it results in a null :P
True
 
12:18 PM
@Hjorthenify it's actually pretty much the same behaviour except different implementation
But yes, the ?. operator is all kinds of fancy
 
Yeah
 
user92578
@ShenRuki Good, getting over stuff that happened in your own head is a good thing to do
 
He fucking linked the library dude
You tell me it'
just my head pisses me off quite a bit.
 
user92578
I'm reading the fucking conversation atm
 
Beating a dead horse won't accomplish much. Close the tab, go chill or something, stuff happens, sitting in here ain't helping I'm sure
 
12:20 PM
"I don't even think it supports keyboard input"
I just wanted to tell the kid it was pretty mean.
now you mention its in my head
 
user92578
Where did he say that?
 
We hear you're frustrated, again, beating dead horse etc
Repeating yourself over and over gets old :p
 
gfy
 
Cheers
 
user92578
Kevin was just talking about the Source engine
 
user92578
12:21 PM
And how that uses SDL
 
Pip
@ShenRuki chill
anyway, I'm going to go play breakfast then play some games with my bro for a while. Cya all later
 
Typ I don't need it
 
lates
 
user92578
@ShenRuki You don't need what?
 
12:24 PM
What's going on here?
 
Joe
Drama
 
Eastenders!
shudder
 
lol
 
@KevinvanderVelden was helping you. Drop it @ShenRuki
 
Does anybody going to cppcon at September?
 
12:32 PM
@JesusChrist I am :D
 
@OMGtechy oh, cool!
 
@JesusChrist there's a continent in the way =[
Uuh
 
aha
 
There's the lack of continent in the way*
 
@JesusChrist are you?
@KevinvanderVelden well I'm flying over all the way for lil ol' England ;D
 
12:33 PM
@OMGtechy Unfortunately not. This trip will eat all my savings
 
To be fair, it's easier from here being direct and all.
 
@OMGtechy but that last bit over the canal is just too much
 
xD
 
I wish I could be American
3
 
@JesusChrist Why'd you ask? :) My work are paying for it ... otherwise I couldn't afford to go either.
 
12:34 PM
@OMGtechy I hope my company will afford it, but the chance is 0.0001%
 
Where you from @JesusChrist?
 
@KevinvanderVelden Ukraine
 
Nazareth.
 
@OMGtechy Huh :D
 
Jesus (/ˈdʒiːzəs/; Greek: Ἰησοῦς Iesous; 7–2 BC to AD 30–33), also referred to as Jesus of Nazareth, is the central figure of Christianity, whom the teachings of most Christian denominations hold to be the Son of God. Christianity regards Jesus as the awaited Messiah (or "Christ") of the Old Testament and refers to him as Jesus Christ, a name that is also used in non-Christian contexts. Virtually all modern scholars of antiquity agree that Jesus existed historically, and historians consider the Synoptic Gospels (Mark, Matthew and Luke) to be the best sources for investigating the historical Jesus...
 
12:36 PM
This trip and participation will cost thousands of dollars, and I'm not CTO or something, so I think their answer for me will be no.
@OMGtechy Yes, we know who is Jesus and what is Nazareth)
 
If you're a student somehow, it's massively discounted. Plus, you can offer to help out and get a discount.
That's what we did (the helping out) :)
And just checking ;D
 
@OMGtechy Nope, I've already graduated
 
Yeah but you could be doing a course on the side or something.
hint
 
haha
 
@ShenRuki Confirming that FFmpeg works great for decoding video into OpenGL textures. I've implemented it into a 3D engine before and ran into no significant hardship.
 
12:38 PM
That's pretty cool. I'm used ffmpeg quite a bit, but never for that.
 
@OMGtechy I just checked, and the Ukraine is actually (according to polls) more religious than Germany and slightly less than Ireland (most of the Scandinavian countries and the Czech Republic are the dirty heathens, Turkey, Romania, Poland and Italy are among the major religious nuts).
 
NZ is mostly Christian, but it's declining
 
Hey, doesn't that graph say it's not mostly christian anymore!
 
user92578
Thoughts?
 
user92578
 
12:44 PM
true
Looks good
 
@Tyyppi_77 the G looks a bit like a 6 I think
 
user92578
True
 
if I'm reading this right, 41.9% of NZers don't affiliate with a religion
 
user92578
But that's a problem with all the Gs in the game
 
stats.govt.nz/Census/2013-census/profile-and-summary-reports/… - "People reporting no religion continues to increase"
 
12:45 PM
@Tyyppi_77 It ever-so-slightly bothers me and I'd like to light it on fire. Good job. It would help me click start over just that much faster.
3
 
user92578
Thanks!
 
user92578
 
@Tyyppi_77 Make the lower right corner into a hard edge, then?
 
user92578
6unHero
 
yeahhh a space would help
 
12:45 PM
I read that as sunhero because of the 6G
 
heh
 
I don't know why my brain went there
Brains are dumb
 
user92578
Okay added a gap to both Gs
 
user92578
Can I somehow edit TTF files?
 
user92578
And add the gap to the actual font?
 
12:47 PM
Well they had to be created somehow =p
No experience with it, never done such a thing
 
@KevinvanderVelden Yesterday my brain led me to turn and fire a snot rocket, on purpose, as if it wouldn't utterly destroy the conversation I was starting with a girl at starbucks.
 
is sourceforge still pushing out adware installers?
 
I think it backed off
But it did what with "abandoned" accounts
 
ahh
still, so bad
 
12:48 PM
Yeah
The owners are selling sourceforge (and slashdot) now by the way
 
RIP
 
user92578
@KevinvanderVelden This doesn't work, because I don't have Java
 
I guess they were thinking "We need some way to make money or we'll get sold off"
 
user92578
I'll try the other one
 
@Tyyppi_77 second one maybe, or install java =p
 
user92578
12:49 PM
No way I'm installing java
 
It's useful! It lets you play minecraft
 
@KevinvanderVelden thing is, who's gonna wanna buy that now with a tarnished rep? other than unreputable buyers I suppose
 
Lets you access Danish bank systems as well
 
user92578
Oh right, I haven't played Minecraft for like a year
 
12:50 PM
I swear there was an easy to use font editor some years ago, but I don't remember if you could import TTF or if it was only a final export format
 
I'm playing on the unofficial-officialish arqade server: chat.stackexchange.com/rooms/28/minecraft-talk
 
Joe
so ive got a Unity bug/issue that exists only on my android build... not in the editor, would love to throw out some debug messages to the console... no idea how to connect device to run a build with console logging
 
@Tyyppi_77 TTF files have weird shit in them, basically they contain entire programs for deciding how to anti-alias the edges
 
Joe
@Chris have you done this yet?
 
user92578
Okay...
 
user92578
12:52 PM
So looks like the font has a G-gap
 
Make sure to read up on TTF kerning and spacing unless you get really lucky and your font is dirt simple
 
@Joe what, buying out Slashdot Media?
 
Joe
whowhatnow lol
 
mixed wires sorry, come again? lol
or what are you referring to
 
user92578
Looks like the creator of the second program made a smart decision and wrote a shitty custom Gui
 
user92578
12:54 PM
Oh wait
 
Joe
@Tyyppi_77 either color looks nice, but the dark camo on gray might be hard to see... higher contrasts could fix this
 
user92578
Maybe setting the font to bold makes the gap disappear
 
damn, I can't switch a Material in a switch statement in C#? :(
 
Joe
@Chris my bad just trying to get console output from a apk build on android device
 
user92578
@Joe Thanks
 
Pip
12:55 PM
@KevinvanderVelden I'm playing Agrarian Skies 2 with my bro
 
@Joe ah I didn't see your message before the ping
 
Pip
pretty fun
I got him MC for his birthday recently
 
user92578
I really wasn't deciding on the color there, but thanks for the contrast tip
 
@Joe in Build Settings, you have to tick Developer Mode, and Script Logging I think?
 
user92578
 
user92578
12:57 PM
Yeah, it's the boldness
 
user92578
That looks horrible
 
needs padding around the logo
argh, I think I'll have to turn this switch statement into a bunch of ifs
 
user92578
you can't switch shit in most languages
 
user92578
enums and ints pretty much
 
+1 for Boo I guess
but let's not go there :p
 
12:59 PM
..
 
Pip
YOU WROTE YOUR GAME IN BOO?
 
Good enough for loot indicator/scrap ?
 
@Pip nah, UnityScript, which is based off Boo
 
Pip
looks fine for now
@Chris Fair enough
 
user92578
Oh, now that I remember. @Chris How did you do the blood that appears on the ground in Tallowmere?
 
12:59 PM
"For now" :P
 
Joe
@Chris whats wrong with your switch?
 

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