room topic changed to Worldbuilders' General Chat: Main chat room for worldbuilding.stackexchange.com [balloon-whales] [bewildered-gods] [reasoned-discussion]
@Mourdos some questions will never get an accepted answer and that is up to the asker, but I expect there are plenty that simply haven't got round to it yet so the prompts should be handy.
@Mourdos strategic editing can be funny. I've wondered whether it's possible to make a linked answer to a future post so that it looks like someone answered a question before it was asked in chat
I remember reading a book, I think it was a Sonic the Hedgehog book, where one of the character was reading the script one line behind, and they pointed it out to him.
@BESW I was more talking about an appropriate question to do the whole question in answer and answer in question.
Can we have a meta game where we do that. Answer something with a well thought out but generally applicable and vague answer and ask what the question might be?
@Mourdos I've said something similar before, but I think meta games are best waiting until we're out of private beta and have a bigger community, otherwise we could see a drop in questions on main
We had a nice post a while ago about not accepting answers too early. This is good! Well done. Remember to poke* people who accept too quickly to remind them.
However, lets look at the flip side of this. Can we please poke* people who have questions over a week old, with answers that have at lea...
> You could be a jerk, but it's just a game. Remember you're playing with friends and don't try to use rules to fix something you should be talking out. If participants aren't willing to meet each other halfway, the group will turn toxic. Link to Same Page Tool.Link to Making the Tough Decisions.
I'm trying to put together characters for this weekend's RPG session, and I know what role they need to have in the story and I know their role in the established franchise material, but making those things meet is getting really tiresome.
NOTE: This answer is for the "What Questions Can I Ask Here?" section of the help center. All text from this line on is intended for the article.
Worldbuilding.SE is a site for writers, artists and anyone who is developing a setting to get help creating imaginary worlds. This includes geograph...
I've started asking people to accept answer. I'm using this text at the moment: Is there an acceptable answer here for you to accept? If not, what else are you looking for in an answer?
thought I dislike the double usage of accept(able)
I'll work on it later
We really need a filter for "questions without accepted answers" or "question with answers that have less than X votes"
Perhaps try "Did one of these answers solve your question? If so then consider accepting it so everyone knows, if not then what more are you looking for?"
hmm, last bit sounds a bit passive aggressive
one sec
"Did one of these answers solve your question? If so then consider accepting it so everyone knows, if you still need more detail then is there any more that can be added?"
I kind of want to see a dragon fighting a spaceship with the background of the fight being a planet with fantasy look fading into a technological futuristic city.
My own opinions of HGTTG aside (I think it's increasingly sadistic and repetitive as the franchise goes on), we should really try for something a little less in-joke-y.
@Mourdos Actually, site logo comes with site graduation (out of public beta). Until then we'll very likely get to keep just the "WB".
The Amateur Radio SE is approaching a year into public beta and we don't have any fancy logo there, nor has it been discussed as far as I am aware (being a pro tem moderator there).
@Mourdos It's WAAAYYYYYY too early for that. @MichaelKjörling is correct that the logo isn't created until graduation, and that's probably at least 2 years away.
CodeReview has been in beta for 1344 days and is only now getting a serious look for possible graduation.
@MichaelKjörling elsewhere it's often about 5 minutes, but having waited half an hour I might just post it here myself if that doesn't cause too much clutter?
If humans build a world from scratch, say a colony on another planet, or a generation ship such as in this question, can we ask how their ethics would affect their choices in how to design such a world?
@githubphagocyte It hasn't for at least 3-4 hours, from the looks of it. I'm not sure what's up with that, honestly, but I figured creating a separate account was an easy thing to try.
If anyone has any feedback on that meta question I'd like to hear it. I'm also not sure if that is the reason for the close vote on my question in main, so any more general feedback would be welcome too.
I'm a little divided on it, actually, but haven't taken any action on it. Don't really feel up to composing a well-thought-out answer at the moment; maybe later, maybe tomorrow if nobody says something I can agree with until then.
@MichaelKjörling do you mean for the meta or main question?
For the main question I am deliberately wading a little deeper into disputed waters to try and see where the boundaries lie - since this extra week is all about deciding what our rules are.
@Vulcronos interesting points. It almost makes me want to ask a new question on main about what ethics even means - whether it is completely subjective or can have objective themes in common between different worlds and cultures.
I definitely think certain ethical situations can be objective. Such as the value of life or the validity of lying. There is also some ethical systems that attempt to measure and maximize happiness as an example.
I understand that ethics are difficult to be completely objective about.
Most people feel that their own core ethics are objective, even though different people have different core ethics.
Even the value of life example is subjective as some people consider death an appropriate punishment, whereas others do not.
I've edited my question to hopefully clarify that I want views based on research into ethics internationally in the present day. Although these may be disputed and change over time, I hope that is enough to make the question a sufficiently objective one.
@githubphagocyte I know that some do not have a problem with death as a punishment, but with the difficulty in fairly and justly applying it as a punishment.
So we have a lot of variables when we are talking about fantasy worlds. To avoid the OP having to define too much when asking a question and where it is appropriate I'd like to suggest we create/utilize an "earth-like world" tag. This ensures we are answering the question in the framework of th...
We need to prepare for our site to enter public beta, and one of the things we need to do is define what goes in the help center and the tour. This is one of The 7 Essential Meta Questions of Every Beta.
Here's what the 7 Essential Questions page says about creating documentation:
Much of th...
I don't think we need to ask about creating tags all the time.
It has been said several times: tags are one way to add categorization to questions, which should be used when they have value.
Part of the purpose of the private beta period is to define the scope of the site. This to some degree i...
We had a nice post a while ago about not accepting answers too early. This is good! Well done. Remember to poke* people who accept too quickly to remind them.
However, lets look at the flip side of this. Can we please poke* people who have questions over a week old, with answers that have at lea...
If humans build a world from scratch, say a colony on another planet, or a generation ship such as in this question, can we ask how their ethics would affect their choices in how to design such a world?