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3:53 AM
@Shalvenay what's the best way for me to get you a 1p. pdf? I've got one that distills CT character creation for my players.
 
@nitsua60 link it
and here works too
 
sorry. taking a minute... I always have trouble sharing outside my organization
that work?
 
says I need permission.
 
hmm... how'd I do it when you wanted Roth's character sheet? Do you remember?
 
there's an option that lets you hand out a shareable link
 
4:02 AM
I think that's what I did a minute ago. My drop-down for whom to share with doesn't give me any options outside my org... =(
 
@nitsua60 no...
 
(how is it 2016 and I can't figure out how to get a page to you?)
 
click "Get shareable link" in the top right corner of the Share box in Google Docs....
or actually no
 
I'm in google drive, not google docs
 
@nitsua60 I'm in Drive as well actually
but I take it you aren't getting an "Anyone with the link can view" option in the drop-down in the Share box?
 
4:06 AM
no, just "Anyone at Kent School with the link..." in the share box
 
@nitsua60 ewww.
 
converting it to a GDoc didn't help, either.
 
you may have to explicitly share it with me -- use shalvenay@gmail.com
 
that work?
 
yes
 
4:11 AM
okay, so roll 2d6 six times: down the line that's your stats
 
2d6
 
 
gaaaah!
stack chat....
2d6
 
 
(STR, DEX, ENDurance, INT, EDUcation, SOCial)
 
4:11 AM
so -- 8 STR, 8 DEX
2d6
 
 
wow.
8 END
2d6
 
 
7 INT
2d6
 
 
4:12 AM
5 EDU
2d6
 
 
3 SOC :P
so, athletic, smart country tinkerer -- not a lot of formal education
 
so your "Universal Personality Profile" (UPP) is 888753.
Now you've got to decide which branch of the service you might try to enlist in...
take a look at "PRIOR SERVICE TABLE"
you'll see that, for instance, you get a +2 to your enlistment roll as a marine with your >=8 STR
the enlistment line is your target roll on 2d6, after the mod(s) from your abilities
"other", by the way, is generally scofflaw-ish. It tends to be narratively filled-in by the particular set of skills you gain in that "branch"
so which branch do you want to shoot for?
 
Army I'm thinking -- we have a tanker on our hands here
2d6
 
 
4:17 AM
(DM in this sheet = dice modifier, correct?)
 
yup
so you had a +3 and easily made the enlistment throw
your're in the army now =)
time to see if you survived your first (4-yr) term: survival line
 
2d6
 
 
you want 5 or better on 2d6, and it's unmodified because your EDU isn't 6
nice
okay, lets see if you earned a commission this term: commission line
 
2d6
 
4:20 AM
 
+2 because of END>7 =)
rising star? promotion line
 
2d6
 
 
last-picked is still picked =)
 
so, Looie time :P
 
4:22 AM
Looie?
 
Lieutenant
(although shame on them for not including any NCOs. how does their military even run!?!)
 
Captain, actually (commission=1 rank, promotion=2). You earned 4 skills this term: 2 for surviving, 1 for commission, 1 for promotion. You also got Rifle-1 and SMG-1 by dint of rank
 
ooh!
 
so the four others you get to pick which table to roll on: ACQUIRED SKILLS TABLE(s)
(though advanced education II isn't available to you, because EDU's too low)
 
2 on Service, 2 on Advanced Edu I
4d6
 
4:26 AM
 
Blade is ehhh, but I'll be stuck with 1 point in that I suppose
 
for "blade" you'd pick some species of bladed weapon from the equipment list; "gun" likewise for a firearm.
(looking them up now)
 
yeah, i'm thinking some sort of hand-axe for a bladed weapon
 
dagger, machete, foil, cutlass, sword, broadsword (though we could re-skin any as a b-axe if you'd like)
 
@nitsua60 harhar.
that sounds like a...spot of silliness on the designers' part ,if you ask me
 
4:29 AM
pistol, automatic pistol, revolver, carbine, rifle, automatic rifle, shotgun, submachine gun
 
either carbine or a 2nd point in SMG
 
if you choose rifle or SMG for "gun" you'd just increment that skill
 
I'll say 2nd point in SMG
their gun classifications aren't that great either :P
 
ranks in each skill will be a straight-up modifier to any relevant die roll
 
the weapon-category selections are one thing I'd house-rule if I was running this system, I can tell that right off
 
4:32 AM
Sure. And it may have been one of the things that was greatly changes in the early 80s. I just haven't played any of the later versions.
Then the two skills off of advanced-ed: gun and tactics.
so you can grab another rank of either rifle or SMG, or grab a new firearm
 
I'll go with shotgun
(fun factoid: Germany actually petitioned during WWI to have shotguns banned from the battlefield)
 
(btw, ranks are a steep curve: rank-1 is already strongly-proficient, rank-2 is practised proessional, rank-3 we're looking at world-class)
 
yeah -- that's probably not too far off from EVE skills with their exponential training time growth
 
okay--the hard decision: do you want to reenlist for another 4-yr term? (you're 22 now)
 
I think one more term's good
 
4:35 AM
so it's 2d6 unmodified, 'cause you don't like school
 
2d6
 
 
(never mind--it's 2d6 unmodified because there are no modifiers for reenlistment)
sorry, cappy. Downsizing.
 
rats.
I'll go for the draft roll
d6
 
 
4:36 AM
RATS!
bigtime downsizing -- time to find a PMC!
 
nope--that's it. This is your prior service.
(draft roll would have been if you failed the enlistment roll)
 
yeah. :)
ah. you can't get drafted off a re-enlistment.
 
but you get benefits... (MUSTERING OUT TABLES)
you get two rolls, choose which table. (you can choose one roll at a time)
"high" and "mid" are travel coupons, 1st-class and coach, respectively
 
since he didn't serve long enough to vest in the pension plan....is the mustering-out cash bonus option all he gets for starting cash?
 
yup
 
4:39 AM
I'll roll on each table once then
2d6
 
 
personal equipment tends to run in the dozens-to-hundreds of credits ballpark
(50 for a rifle, 200 for a vacuum suit, &c.)
vehicles get expensive
spaceships get stupid-expensive
 
yeah
 
so you get an actual gun--free equipment--from the first, and 20Kcr from the second
 
this is the one huge difference between say this, and EVE.
right. one PDW -- whatever the 'verse's equivalent of a FN P(S)90 is, please
 
4:42 AM
what's that?
 
The FN P90 is a personal defense weapon (PDW) designed and manufactured by FN Herstal in Belgium. Created in response to NATO requests for a replacement for 9×19mm Parabellum firearms, the P90 was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups. Designed by FN in conjunction with the FN Five-seven pistol and FN 5.7×28mm ammunition, development of the weapon began in 1986, and production commenced in 1990 (from which the "90" in its name is derived), whereupon the 5.7×28mm ammunition was...
 
"body pistol"
so that's the chargen game in classic traveller. If you don't like ol' Captain One-Term, you'd roll up another character and turn cappy over to me as an NPC for my back pocket.
 
a bit more than a pistol -- the P90 is a SMG -- full-auto, 50 (!) round mag, and a good cyclic rate. (the PS90 is the civvie variant -- longer barrel + semi-auto only + possibly a restricted mag depending on jurisdiction)
righty-o
 
Gotta head out--see you 'round.
 
@nitsua60 cya
@nitsua60 we can talk ships next time, alright?
 
4:48 AM
sure--whenever that ends up being. My wife and I are traveling this weekend, so it'd easily be mid-next-week
 

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