If I don't do this by tomorrow evening 24:00 local time I lose 5% more of my current XP. Being in my interest to make this change by that date, being done earlier if we get to a conclusion is not a problem. I agree.
So, the game system is a subset of D&D 3.5, but most of the social dynamics are done by roleplaying and meta manipulation (heavy amounts of meta manipulation like "but that is the amount of privileges my character would get" is frowned upon by game owners and they just say no)
I had a very similar discussion with a lovely barbarina girl and her rhum bottle but her eyes started bleeding halfway the description of what past events made my psychology so terrible. Anyway, I've read some but my memory is not that strong. Most of it was met with "hey I don't want to be that manipulative, I want to do it the straight way"
Remember: Hoddan observed: "A practical man can always make what he wants to do look like a noble sacrifice of personal inclinations to the welfare of the community. I've decided that I've got to be practical myself, and that's one of the rules. How about breakfast?"
I know very well which dramatic things I don't want to happen, or at least the ones I don't belive I want to happen. Like character death, unability to do or say the right thing when people are evaluating me, being considered useless because I either can't do something (e.g. getting one-shotted by an NPC when I had to win for my lord) or have nothing to offer to other PCs so they want me around.
In literature, the literary element conflict is an inherent incompatibility between the objectives of two or more characters or forces. Conflict creates tension and interest in a story by adding doubt as to the outcome. A narrative is not limited to a single conflict. While conflicts may not always resolve in narrative, the resolution of a conflict creates closure, which may or may not occur at a story's end.
Basic nature of conflict
Conflict in literature refers to the different drives of the characters or forces involved. Conflict may be internal or external—that is, it may occur within...
The perfect person, in a book, will sit very quietly all day and... read a good book.
Nothing happens because the character doesn't want anything.
and yes, this is one of my problems. In the game I'm currently playing I get often told I'm an NPC. I want to be friends with everyone and I get some unsatisfaction becaue 1) unrealizable expectation and 2) I actively try to do nothing that could create conflict, often renouncing to doing what I wanted to do.
Be warned. When I read a book, sometimes the pleasure I get is just from the writing style. Back on Q, I clearly remebered reading the incipit and saying to myself "wow. this is what I'd like a D&D campaign to be". Of course, that could never work as a D&D game
(the main character is running from inquisition, hides in a town with his mentor, they get discovered, he flees alone while the old and ill mentor gets captured, he has some important letters to smuggle, runs in the woods, kills enemies to steal a horse)
He knows things. He was in places, he knew people. And the system (church, banks) is trying to rewrite history and hide their deeds, which he does not want to happen, but he can't just come in the open.
The. Hell. If. I. Know. More seriously, I think he wants to build some sort of family, to feel integrated. I guess it's too generic and there's not enough enemies on this road. Articulating from places (being a cleric of nobanion or being a merchant sent to a new town to manage the "I buy old things" shop) I guess he wants power and money. Again too generic and unflavorful, right?
Uhm, because he has a low charisma and nobady wants him? (No, ok, because I can't roleplay a low charisma, I often create mor troubles to the other characters than it's worth and they either are already a family with someone, not interested in me or not who I'd like to have as a family) - in game... it depends on the other players. If we're looking about why he couldn't get one in his past... he had no occasion to build one is what cames to my mind.
@BrianBallsun-Stanton I've been told I shouldn't roleplay evil because I put myself into conflicts that put me into anxious crisis and I try to metagame to escape from them. I've been told I should start from the basics with a simple character I know how to RP, then when I can play that one I can start adding complexity
New attempt: So, my character does not really want to get a family, he wants to become part of a group that he feels like family. He can't because he realizes this is utopy and he's trying to avoid the delusion.
So, I know we're statring from clean slate but just to see how this works: one of the character seeds I had was "I'm a wizard who lives in Amn, where wizardry is seen as dangerous." It was a reason to move to the game area, not a real reason (then again, you could buy the rights to be a wizard, why didn't my merchant family bought one?)
Knowing myself, I'd say a popular group. And a group that would be really hard to get in. But again, that's self perpetuating too. I tried to get into the guild whose morose leader blamed me for being too licentious and flashy.
@BrianBallsun-Stanton In tonight's one-shot, a carpenter who wanted bandits to not burn down his house... became the new bandit king, crueller and more violent than the previous one. Obvious next step is mutiny in the ranks.
how do you feel about "being able to understand who could help him get in touch with the organization and getting on his side"? I... I always had problems setting goals, even in my life. Things just kinda happen to me. I'm really worried for when I will need to pay the bills myself.
Basically, any player can choose to get affiliated to an existing organization so I can't really be sure no PCs would make part of it ever. They can only join by creating a cell, which acts independently (so that NPC direct guidance is not necessary and they get some freedom)
like this girl whose husband was killed by dragons and she decided to take revenge on the world by entering the cult of the dragon and manipualting dragons for the ultimate goal of destroying the world
Yes, there are dungein crawls. They're not everyday's life because the number of DMs is not proportionate to the number of players, they might not be present in the same time slots as me or they could be busy playing their character somewhere else in the map (though they're allowed to DM and play in two separate places at the same timee, provided they can manage it)
mmmh not really sure it can work. I have a friend who is a DM in this game who is reading us (since he knows the characters I play and a similar environment, I tought it was a good idea to introduce him to this "I'll do whatever comes out from here" experiment) but has problems logging in. Do you think it could be useful to ask him his impressions on this "going alone"?
@BrianBallsun-Stanton Thank you and see you tomorrow, if you can
Also: Leilani would be a great scout, with her hide modifiers and athletic skills. But she never gets asked to do that because things usually just happen to the PCs without warning or characters just prefer to go places and be absolutely awesome at beating whatever comes up, rather than waiting to know what awaits them from a girl who could die on the first uninteresting dungeon crawl. (But that's an idea and she could put out word that she's ok with doing the crawls)
And oh, if "you're a druid" etc. etc. was the character that came out of this conversation, I've had problems roleplaying a druid in the past. I was one but I passed more time running behind damsels to be credible. (Maybe the real problem was trying to roleplay an halfling (I am an halfling and I'm so proud of being one!) who passed his days camouflaged as a different race. (MoMF, and I got told "no more wacky PCs like that one). But if it's druid, I guess I gave my word on it.