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1:21 AM
Here you go, folks. Meta post. meta.rpg.stackexchange.com/questions/6399/…
 
0
Q: RPGs by and for white nationalists

Alex PSo, I see RPG Stack Exchange has a MYFAROG tag, and MYFAROG questions in that tag. MYFAROG is a game by Varg Vikernes, an infamous Norwegian murderer/arsonist who espouses white-nationalist and "Heathen Front" (racist pagan) beliefs. The game's blurb (currently quoted uncritically in our tag wi...

 
 
1 hour later…
2:55 AM
hey there @nitsua60
anyone here to give me feedback on the topic-ness of a couple questions?
 
I'll listen, but I'm busy thinking about my campaign tonight and might not be fully brain.
 
first: how do Faerun dragons keep clean? (bugs on wings make wings not work so well)
 
Only on topic if you're asking for source-supported answers; otherwise it's an invitation to speculation.
 
@BESW nods Draconomicon/other FR sources would be good, yes
second: in D&D (we can use 5e here) -- does the grade/quality of a gem used as a material component matter at all? (i.e. can you cast spells with industrial grade diamonds/sapphires/...?)
 
@Shalvenay hiya. I'm here for a few minutes, then off to bed.
 
3:02 AM
@nitsua60 ah.
 
@Shalvenay Again, make sure you're explicitly asking for source-supported answers and not speculation, and you should be golden.
 
@Shalvenay on-topic, but trivial answer: the spell description specifies cost and cost only. All else is up to GM+players.
 
Yeah, I think the best answer to that one is "The book is silent, so it falls into the GM's lap according to 5e's guidance on GM improvisation and fiat."
 
@nitsua60 yeah -- I'm asking more for source material that can guide a table on that topic, but there may not be any in any D&D edition...
 
(I usually end up spilling a drink when the book falls in my lap.)
@Shalvenay [rummages]
 
3:04 AM
@nitsua60 I was once in a campaign where you got bonus XP if your roleplay made the GM spit out his drink.
 
@BESW LOL.
 
trigger warnings: (1) spit-takes, (2) politics
 
@nitsua60 Actually that clip has two spit-takes but only one politics.
[sigh] Instead of doing my prep for this evening, I find myself reading about the man on the Clapham omnibus.
It's fascinating (I love the dry wit of the review of the phrase in the appeal of Healthcare at Home Limited v. The Common Services Agency), but seriously off topic.
 
@BESW and trying to wrap your head around politically-objectionable systems appearing on RPGSE=)
 
3:19 AM
That too.
(Hence the detour on the Clapham omnibus.)
 
 
2 hours later…
5:29 AM
@nitsua60 lol, my dad could not hesitate to show me this a day or two ago
@nitsua60 yeah,... this one not so funny
to be fair, the one that is is literally designed to be funny as long as you don't like Trump, the other isn't really all that funny to begin with :/
@BESW that is an odd reason to give out bonus XP
 
It was an odd game.
 
that seems apparent
 
5:53 AM
@Shalvenay Ok, I'm stumped - what is the point of this question?
I mean, you already know D&D doesn't answer these kinds of questions, and even if it did, how is the answer useful to you?
 
it was originally sparked by what I saw as a loose end left untied by the answers to the question it links to
 
6:14 AM
perhaps a better question to ask is "is the value of a gem to a mage determined by its jewelry-properties or its material-properties?"
 
@Shalvenay it's determined by its GP value
 
@doppelgreener nice circular reasoning :P
 
well, that's what it is
The book says "this is a 50gp gem" and that's all it says and that's what it is.
 
@Shalvenay Even then, why does it matter? How is knowing this useful to you?
 
@Miniman because those yield two very different results as to what a 50gp gem is
 
6:26 AM
There is an OOTS comic in which a mage needs 1,000gp worth of gems to cast a spell, so he sends his lackey out to get them. The lackey comes back with a modest haul: "Good news, sir! i managed to haggle the merchant down to just 900gp for these!" The mage is enraged. "What!? I need one thousand GP of gems, not nine hundred! Now go back and get 100gp more of them!"
 
@Shalvenay Well, yeah. But that doesn't answer the question of why it's useful to you.
 
As absurd as it is, that OOTS is more or less bang-on with how gems work in the game.
 
@Miniman it's a useful tidbit for houseruling on the topic
 
6:47 AM
you're diving beyond even D&D's layers of simulation though, really
gems exist first and foremost as a special highly valuable unit of currency
and are described almost exclusively in relation to how much currency they are worth
and, sometimes, modules will actually physically describe a gem, and then ascribe it a value. but they described it by what would look cool, then described it by its value, as two separate things - they likely didn't value it correspondingly to the physical value they gave it.
the people in D&D's development teams generally aren't geologists or gem cutters. they're game developers.
 
@Shalvenay is your group specifically thinking of manufacturing gems themselves?
 
7:22 AM
I think gemcutting was a Craft skill in some edition. Or maybe it was a houserule of the group I was in at that time.
@doppelgreener Anyway no, the gem has a stated value, this is how much it costs. How much you pay for it might vary from the cost because of diplomacy checks, appraise checks and, last but not least, sleight of hand checks and murder. This still doesn't chenge the value of the gem (for instance, for the purpose of casting spells).
 
okay, yeah, that's true. bang-on was a bit of an exaggeration.
 
@doppelgreener Yeah, I think I know what you were doing but the chat is logged and anyone could stumble upon it, I guess.
Those italics might make for interesting Fate aspects, now that I think about it...
 
8:23 AM
BESW has made a change to the feeds posted into this room
 
 
6 hours later…
2:20 PM
uhm... with Exalted 3e out: shouldn't we make an exalted-3e tag to differentiate it from the exalted 2 and 2.5 questions that are under the exalted tag.
 
2:43 PM
yo
 
3:36 PM
@Trish only when questions come up that specifically require the tag for that edition. We don't create tags in advance - they are intended to be emergent, with them being created as and when they are actually required
 
4:35 PM
if there's an exalted 3e question out there, do tag it with exalted-3e (which will in turn create the tag)
 
how different is 3e to previous editions? Does it warrant its own tag?
 
oh, is it one of the systems we have with un-versioned tags?
 
Yeah, there is an exalted tag with no version specified
 
9
Q: How would conflict change if only d6s were used?

Lucas HyonI'm hacking on the system, trying to replace all the dice with d6s. Since gaming dice are expensive in my country, I was wondering how feasible this adaptation would be and what effect it would have. I know that countering would be much harder. That's all I've been able to conclude for now.

Scoreboard: 4 (deleted) answers that assume DitV is literally d20 or is just like d20.
 
5:04 PM
@Wibbs Exalted 1 had no social combat at all. Exalted 2 had messy rules for social combat and a tick-combat-system. Exalted 3 is initiative based combat and changed the social combat extremely.
@doppelgreener uff... exactly no experience with that system... could someone explain me the basic die method on that system? I know what would change if you would do exalted with D6 (you would get the shadowrun 4 & 5 dice system)
 
It's...complicated. I'm reading a copy of the rules now, and I'm not sure where to start for that question.
 
ok, maybe let's start simple: what die is used and what conditions do declare a 'success'?
(or... is it like that 2012 marvel game/leverage game by margaret weiss productions, where you get different dice for different skill levels and just have to beat the dice rolled by the GM?)
 
You use d4, d6, d8, and d10 all at once, depending on how you've allocated your dice to your character sheet
 
@Trish If that's the case, the way things should happen is that a 3e tag will get created when we get the first exalted question that is specific to that edition and does not apply to others
 
@Trish like when you take "Fallout" (post conflict consequences) there's a chart of "Was it this? use d4s, this? use d6s, etc
Then you sum the two highest dice, which means only using d6s can't get you to the top of the table
and it's all just plaintext, there are no tables :(
 
5:18 PM
uff, sounds like the system is scaling around the dice scaling up. It does not seem to translate too well to using dice with less surfaces, unless you scale up the number of dice... let me think...
a d6 is bringing results of 1 to 6 with an expected roll of 3.5.
a d8 is 1 to 8, expected 4.5.
d10 1-10, 5.5
d12 1-12, 6.5 ~ 2d6 (2-12, large heap around the 7)
d20 1-20, 10.5 ~ 3d6 (3-18, large heap on 10.5 - but that's GURPS)
 
12 and 20 not required, thankfully
only 4 6 8 10
 
well, but those are the only ones you could simulate with d6 somewhat, even if you get a gauss...
d4... you could make your d6 to d4 if you make the 5 and 6 a blank, and reroll those.
d10... taking 2 d6 and substracting 2 will give a gauss on the d10 'simulator', and result in a heap on 5 (16.6%) while 2.7% of the rolls will be unusuable as they are 0.
 
5:35 PM
I suppose the boring solution would be a deck of playing cards.
Have each suit be a die.
 
d8 is even more mad... simply summing up 2 of those "hacked d4" and taking blank as 0 would give... hmmm... 1/3rd a 0, 1/6th the 1 to 4, gives... uhm....
5% for a 1 to 4; 3% for a 2 to 5, 3% for 3 to 6, 3% 4 to 7 and 3% 5 to 8; rest is double 0; sums to....
5% 1 ; 8% 2 ; 11% 3; 14% 4 ; 12% 5; 9% 6; 6% 7; 3% 8
 
well, at least it's on target for rolling a 4
 
with a card deck, he will have a perfect symmetric thing.
well, it generates 1/6th 00!
16% rerolls!
 
I like rerolls 1 in 6
Cards would work, but they're just not as exciting as rolling a fistful of dice
 
are you good in anydice?
because I would like to try to simulate that sort of thing with anydice..
 
5:42 PM
I can anydice, what are you looking for?
 
2d6 and then setting the faces 5 and 6 to 0
which is not really a 2d6-4...
 
no
ewww
this is dumb
might hand-probability this one
 
yea, which is what I did there...
 
Ah okay. I can't view your answer.
 
I had to fix numbers and had accidently hit enter to early, so I used the delete to hide it for the edit.
 
5:51 PM
ahh
 
now, there, in all the 'glory'...
 
here
take this - Specifically, only using d6's as a standard d6 would negate the more serious Fallout consequences, and complicate the Raising and Seeing process, which require a count of the number of dice used - you'd have to be very careful keeping each "die substitute pool" separate from other rolls.
 
added something about that lines... "still, I would love to link your profile in there... because I give credit where credit is due.
 
appreciated
also - towards the end, you have "does kind of works" - might wanna drop that last s
also maybe a but before that comma
 
6:10 PM
@Trish you around?
 
@nitsua60 yep
 
I've got a lot of suggestions for improving your d6-simulation mechanics. You interested?
 
sure.
 
d4: rerolling 1 of 3 times it far too much. Make use of all six sides.
1->1, 3->2, 4->3, 5->4, leaving rolls of 2 and 6 unresolved (so far).
on a 2 or six you look at the axis of the pips relative to the line from you->die. A 2-low-right is a 1, a 2-high-right is a 2, a six-low-right is a 3, a 6-high-right is a 4.
No rerolls, equiprobable.
 
that is S M R T
 
6:16 PM
d8 is 2d6; die that lands on the right is read like d4 above; die that lands on left is 0 if odd, 4 if even.
(strike that)
(I had this in my head a day or two ago, but it's evading my grasp...)
(I had a way of using 35 of 36 2d6 rolls to equiprobably simulate d10)
only reroll on (6,6)
okay, here's d10:
2d6. If left is not a 6, read its value; die on right is 0 if odd, 5 if even.
If left is a six and right is not: read right value; die on left is 0 if axis goes low-right, 5 if axis goes high-right.
If (6,6) reroll.
Okay, so there's how to simulate your dice equiprobably, only needing to reroll 1 in 36 d10 rolls.
 
I applaud your shenanigans.
 
I carry 2d6 at all times.
Dec 10 '15 at 0:26, by nitsua60
@Adeptus moment of brutal honesty: I carry more dice in my pocket every day than I do currency
@Reibello thanks
(12 and 20 don't require re-rolls, either. So the whole poly-set can reduce to 2d6.)
 
It is one way to solve the problem - the way that does not involve reinventing all the tables.
 
s/tables/walls of text
Yeah, poster kinda sounds like they want to know the ramifications of everything being measured in d6. Spoiler, the ramifications are heavy.
 
@Trish Sure--it's one I've had in my head for quite a while, but have resisted posting until we hear from OP whether or not this is anywhere in the ballpark of a "solution" for them.
In any case, the idea of using peaked distributions seems (to me) like a really bad suggestion: the interactions between that and the existing conflict-mechanic just seem like completely redesigning the game.
In any case, if you think simulating the rolls is a good answer, feel free to use any of the ideas above to (a) flatten out your distributions and (b) use more of your rolls.
@doppelgreener lot of people dying on that hill.
 
6:34 PM
Yea, substituting the dice is hellish, rewriting the tables is hellish. NEITHER solution is the original game anymore. And that in the age of amazon, where you can order dice in bulk!
 
I have been tempted to submit the answer "Give me your address and I'll send you spare dice, man. Just to end the carnage!"
I suspect it might end up being my highest-voted answer.
2
 
Shipping dice (presumably) internationally seems excessive
Ocean rates are killer
 
amazon, dangit! there is almost no country amazon doesn't ship... wait... that presumes he doesn't live in polynesia, micronesia, tuvalu or any other tiny island country.
 
hm
goes off to poke at amazon
 
@Trish I still don't understand why you're recommending summing dice, which leads to peaked distributions, rather than reading one as a binary [0,N/2] to add to the other, which leads to a flat distribution.
 
6:43 PM
binary dice are unintuitive... even if they are better.
you may edit it freely to add the binary dice if you want - it's your alternate die variant even.
and... well, it was the question "how does it change?" and my answer is "a hellish lot."
 
Right, because you're choosing a suggestion that changes it rather than one that doesn't.
 
hm, 8d2 would give gaussian too. 1d6+2d2-2 will give a flat 3 to 6, and less likely 1, 2, 7, 8
 
Nonono.
That's not at all what I'm suggesting above.
 
Yeah, any amount of XdY will give a curved distribution.
where X and Y are > 1
 
Which is why you don't do that when substituting dice.
And that's not what I've described above.
it's 1d8 = 1d4 + 4*(1d2-1), if you want it in that notation.
 
6:55 PM
ahhh, now I get it!
 
Glad. Above are described equiprobable distributions 1d6 -> [1..4], 2d6 -> [1..8], 2d6 -> [1..10] with reroll needed on (6,6). So the answer, if you used them, would be "Nothing changes, because we exactly substitute using d6."
 
Kind of.
 
Except you've never played DitV, so you don't realize what an impact it has on playability.
 
The answer is - if you chose to only use d6 as standard d6, changes everywhere. However, if you perform the following substitutions, - theoretically, none
 
playability? it's a mess. I mean, it is up to 5 items needed to be juggled to substitute a single die.
 
7:00 PM
It's true. I have not played DitV. I can only hypothesize issues such as - keeping all the dice substitutions separate, remembering to count a d10sub as 1 die in Fallout / Raise
 
@Trish what do you mean, 5 items?
 
Yeah, I thought it was 2d6 for any die > 6
 
ehhh, 6...
 
no... that's two dice.
 
Yeah - your coins are secretly just a d6
 
7:03 PM
2d5 is a gaussian... 1d5+5 coins gives a flat curve
 
So it's not 2d5
you take the 1d5
 
@Trish (a) it's not gaussian, it's peaked; (b) nobody but you is suggesting creating peaked distributions.
 
and your 2nd d6 functions as coins.
and if you get 6,6 you reroll
 
BTW, the playability issue has nothing to do with how complex it is to roll/read your own dice.
You've got to scan the table, consider assembling subsets of your own, keep count of everyone else's....
 
you mean, as long as the numbers are right, you can torture players with odd dice all you want?
 
7:07 PM
Kinda. It means that the binary dice aren't the issue (but they cause one).
It makes reading and resolving conflicts take longer, because you've got to make sure the dice pools are correct, remember what to count and what not to count towards Raises, Fallout, etc.
It also makes it less visually apparent who is winning any given conflict, as one of theprimary indicators appears to be the amount of dice allocated to a thing.
 
@Trish I've just reread your latest edit and think your third section ("more attempts") will confuse readers.
 
yep... you got to roll each 'die' seperately somewhat...
 
Yeah
 
I assume you realize "4 coins" in AnyDice doesn't mean 4d2, but rather 4*(d2-1). But a casual read makes it look like you're saying d4+4d2 is an equiprobable [1..8].
afk a bit
 
wait, that means it is... one coin actually!
now, fixed, corrected... and it is not such a huge mess anymore...
 
7:29 PM
still, it is a cobbled together thing...
 
 
1 hour later…
9:12 PM
hell, I wrote an essay about something lie that once, in german, and system agnostic: "How does magic change/impact mass combat (inclusive) or sieges?"
 
9:33 PM
hey @nitsua60
 
 
2 hours later…
11:57 PM
Xena Warrior Disney Princess. #SDCC https://t.co/996ZJEC1sc
2
 
that is one ridiculous dress
 

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