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12:05 AM
Hey, um. How do I find the largest folders (not files) on a Windows 7 drive?
 
WinDirStat
 
Not that I know the answer, but: As in, sum of all files directly in there?
 
Gives a tree laid out by size, and a nice visual. Great way to find out where those 15GB you swore were there yesterday went.
 
What's our typographic and citation convention for tag wiki short lines taken from the title page tagline?
 
@nitsua60 Thanks. I've got about 50GB of used space I can't in my directories.
 
12:07 AM
Can I put “A story game about burning for your belief by Frederik J. Jensen” in ? Or should I give attribution directly in there, or how?
 
This'll do it.
 
Also, my frustration with Windows and the GoG Galaxy client has been partially alleviated by how "WinDirStat" makes me think of "ERMAGERD! WINDURS!"
 
@JoelHarmon I don't have SCAG, so this one's all yours =)
 
@nitsua60 Joke's on you; I've only got core
 
12:28 AM
[sigh] Turns out both GoG and Steam have been installing games on the wrong drive.
Sometimes I miss the good old days when I had to type the install folder at the DOS prompt.
 
@BESW GOG summer sales. I.E. the first free game sits at 5000 XP and the badges only give you 4900, so you need to buy something at least.
The rage.
 
12:49 AM
@Anaphory Generally tag descriptions here are more about usage than about explaining the thing they're about, doing the latter only enough to support the former. That means punchy, pithy box-copy tends to take a backseat to just writing a plain description from scratch that will explain quickly, rather than intrigue.
 
Our current tags don't really do that very well. They should be improved.
Tag wikis are for explaining the tag, not explaining the thing the tag's about.
 
1:08 AM
@BESW Verily.
 
1:29 AM
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[playtest Follow](http://arsludi.lamemage.com/index.php/788/follow-needs-playtesters/ "Help playtest Ben Robbins' new game!");
[UScons](http://casualgamerevolution.com/blog/2016/01/2016-tabletop-gaming-conventions-a-comprehensive-list "List of RPG conventions in the US.");
 
 
4 hours later…
5:13 AM
@SevenSidedDie Bat! Probably will only work on phones: 🦇
(Doesn't even work on my phone yet!)
 
@doppelgreener Doesn't work on mine either, but apparently it's already approved as a future emoji!
 
@SevenSidedDie yay!
 
 
1 hour later…
7:23 AM
Man...the feel when one of your players as good as one shots a high level enemy like a solar. best angel i could find pre-epic. goes all the way through its nonlethal and into its lethal.
@BESW Adorable moon meme?
 
An exalted reference? Details, I need them.
 
Not quite a moon, but close enough to be really cool! (Orbits are weird things. This one is technically independent of Earth and orbiting in Sol's influence, but with a period and position that makes it accidentally look like it's orbiting us without actually being close enough for Earth's gravity to make it orbit us like that.)
Here's another cool near-earth object doing the same kind of orbital resonance dance, except accidentally not around Earth: 3753 Cruithne
 
 
2 hours later…
9:21 AM
@SevenSidedDie That makes sense from the labelling of input boxes, but did not fit with my memory of tag wikis I've seen. Maybe I should hunt them down and improve them, then.
@BESW Ah. So I should have read three posts further.
 
 
6 hours later…
3:09 PM
1
Q: Is there a style guide for posts?

Tiwaz TyrsfistI understand editing questions for clarity, but is there a style guide somewhere for Questions and Answers, detailing things like "These things should be italic, these should be bolded, capitalized these powers but not these in references, etc."? I'd like to have some reference so that I can for...

 
 
6 hours later…
8:56 PM
Heyo @Miniman you had helped me earlier this week on my homebrew class, thought you might wanna look again. I ended up keeping spellcasting, I had a version where I started replacing it ki-points style to power runes but it didn't feel right. If you (or anyone else) feel like looking again and commenting i'd appreciate the advice.
Link to homebrew 5e class: dropbox.com/s/128yxiqjbyw6gk3/…
 
Think like optimization can be discussed here? :)
things*
 
of course!
 
Sweet!
 
9:14 PM
@Nyakouai Chat is, by design, much less structured. We might not always be able to help with stuff like optimisation, depending on the system involved, but almost any topic is allowed so long as people can be nice about it.
 
@BESW As optimization is forbidden in the question section, I wasn't sure. Though, I already received help a long time ago on a build.
By the way, I have to thank you for the link to Old Man Henderson yesterday. Had a good time reading it
 
I didn't think it was forbidden - only that questions need to be very focused?
 
Well, I don't manage really well the variations and tone of English. Let's just say most of optimization questions related are closed.
 
It's not verboten, just really hard to narrow down to fit into the Stack's other guidelines.
 
there are 390 questions with the optimisation tag :)
 
9:19 PM
(In particular, it's usually necessary that the asker has already done some research and work ahead of time. The Stack doesn't really work for idea generation.
 
indeed
you need to be very clear on what your aims are with optimising
as specific as you can be
 
3
A: How can I optimize my ranger?

Hey I Can ChanYou can say you're a duelist without being a duelist It's entirely possible that it's the idea of a duelist that's appealing not the what the prestige class duelist actually does. You might be imagining Captain Blood, Robin Hood, or the Dread Pirate Roberts (or Prince Humperdinck who's probably ...

 
There are 47 closed questions.
 
A link to my (really old post)
I already got an answer, but I know most of the things that are asked for optimization
 
9:36 PM
Is there a nice online tool, low threshold, to edit and share RPG/narration relationship maps?
low threshold = preferably no login, share a link; then simple OpenID login; anything more effort than giving email and password will encourage me to use inkscape and email?
 
Google Docs can do it, clunkily.
I think MS Office 2016 can do it, but with significantly higher threshold.
 
I think the necessary functionality is text boxes and connectors with variable line styles.
Is that a thing Google Draw can do these days?
 
Some of the answers here may be helpful.
 
(MS Office is not an option, I don't have a Windows accessible.)
 
> Google Drawings has all the tools for a representative map (since you're playing DFRPG, I'm assuming you don't need a super-detailed map1 for your city). You can add shapes, lines, text boxes, import images, and free-draw in real-time with your friends.
Sounds like a go for your porpoises.
 
9:46 PM
Text Boxes ☑ (though big by default); Connectors that keep with elements ☑ Line styles for connectors ☑ – Google Draw it is.
 
Another win for the DBEIMOAGR people!
 
I need a way to transfer a curse from one character to another, a player has been roleplaying an asshole and now wants to create a new character, the new character will hunt down the old one and kill him and he'll assume the position in the party
 
Can put text on a connector ☐
:(
 
10:40 PM
@Skathix
Damn, which setup?
 
5e
To be clear, the everyone likes the guy, he just roleplays well lol. His character wasn't liked by the party and he wants to fix that, I have no problem with switching characters out
 
What kind of curse it is?
[Grumbling while trying to come out with a solution]
 
Custom Content incoming lol
 
I assume 5e's "The GM can just do it" ethos isn't sufficient here?
 
Why does the curse need to be transferred, and can "by GM fiat" be a workable solution?
 
10:44 PM
They entered the "Library of Oghma" and burned some books, thus they're cursed
And yeah the group would /probably/ be fine with that
This is more just for me lol
I don't like arguing
"Why?" is a question I don't like not having an answer to
The curse is one that's kind of storyline centric, though they don't know it
Basically I'm slowly turning two characters into a dragon, and one into Lolth
 
Can you come up with "He should have done something to be forgiven and the curse to be lifted, but as he has been killed, the grudge isn't settled, thus his killer must be forgiven"?
 
Yeah that's kind of what I was thinking
Transferrance due to the price of the curse not being paid
 
@Skathix When you answer “why?” by providing an awesome story-based reason for the event, there doesn't need to be either arguments or rule-based justifications.
(Just like nobody is going to demand rule-based justifications for the name of a villain or the layout of the dungeon they're in. Lots of things don't need rules justification.)
 
Right right, that's what I'm looking for
Sorry, I'm not looking for RAW, I more wanted confirmation that the Transferrance wasn't a dumb idea
 
A good answer to "Why" would reasonably be "That's an excellent question which the party should probably be working to figure out!"
 
10:49 PM
@Skathix Ah! Yes, I see that now. You want more story than just “because it happens, the end.”
@BESW This is one of my favourites, but only works when it's reasonable to open another “front” in the possible directions the game could go in.
 
The story based reason, they've each got a dragon with them (They're searching for the "dragon stones")
 
@Skathix Okay, then. Pull a line from the Chalion books: possessing spirits don't just go away when the creature they're riding dies.
 
Oooooh
Nice
Thanks @BESW and @SevenSidedDie
 
Other than "victim->killer" transference, the curse could be "contagious" in some way - if you have aligned yourself with a party who is cursed, it makes sense that you will end up in the same way.
Instantly, or maybe over time.
 
(The practical logistics of spiritual ontology is a major theme of the Chalion novels, with at least two distinct variations.)
 
10:54 PM
Nice
Hey guys, one other question
One day I found a slip of paper on facebook someone had created for their characters
It was a prep for each game of three questions the characters needed to answer during that session
Something like "What is my Goal today?" "What do I want to reveal about my character?" and something else
Has anyone seen that? If so do you know the questions or know where I could find that?
 
Interesting. There are a lot of variations on that concept, but I don't think I've seen that particular one.
 
I'll take any ideas you guys have
I'd love to have my characters thinking during the game about their character more than the story and "Get this curse off me" lol
 
There are, in my experience, two ways to do that and neither of them involves assigning homework.
Either the story is driven by personal motives and complicated by personal traits, or the system has a core mechanic which rewards acting in character. Preferably both.
(And by "rewards acting in character" I don't mean GM handouts. It works best when the mechanic is non-arbitrary and player-driven.)
 
Just having those two questions on a post-it note stuck to the character sheet would still be great. Instead of homework, it's something that players can be reminded are options for the session. Sometimes players don't know what to do next—having a reminder of two things they could do, but don't have to, can help.
 
11:26 PM
So these players have been with me since I started DMing, so there's a lot of Metagaming that I didn't know how to stop back in the day that occurs now
For example: They're all reading (Currently) the Homebound Trilogy (Drizz't Saga)
And we're in the Underdark
So they're asking questions about matron mothers and Duergar
And I'm like "You don't know ANY of that"
So I think giving them a post-it reminding them that they're their character
Not them
I think it'd be super helpful
I definitely didn't mean homework
 
That is sometimes an issue, yeah. I once re-skinned everything about the default D&D 3.5 setting, in part because it helped reduce "I've memorised the monster manual" issues.
 
I have a game right now that one of my players is reading the hardback ahead of me
I want to kill him lol
He's like "Where's <x> event?"
So, I told him he's welcome to read whatever he wants, but if he brings that knowledge to the table and informs other people of the details I'm going add in a dungeon built to kill him lol
 
Mmm, that's a problem endemic to established settings.
 
Yeah
Fortunately for me, I use hardbacks as scaffolding for the adventure
 
Not just that some folks know more about the setting than others, or that they're using the information in ways others' playstyles might not support.
 
11:32 PM
Right
 
But simply that pre-established settings often leave little room for the game to breathe or the PCs to have actual impact on the world.
 
For example: if anyone has played ToD they stole one of the dragon's eggs
And destroyed the other two (In the Dragon Hatchery)
He kept telling the players the dragon would be evil and black
We're working on it though, no one likes spoilers
 
I wonder if there's a spoiler equivalent to lines and veils.
 
11:45 PM
What's Lines and Veils?
 
42
Q: What do the terms "lines" and "veils" mean?

GamerJoshI have seen the terms "lines" and "veils" used on this SE (including on the chat) a number of times, especially in terms of social contracts between players. What do these terms mean? What is their origin? How are they frequently used (best practices)? What are some suggestions for introd...

 

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