@BESW I don't really see it. If they're looking at a pack of Power Cards for sale and wondering if they can use them, this is the question that might be asked. If they are wondering about format, that requires a much more informed perspective that would have been reflected in the text.
I still think it was the missing system tag though. The close-votes for missing system tags has gotten pretty... violent? lately. I get the sense lately that people are more quickly opting to close when the necessary information is there, but improperly arranged, than to just edit the post.
@BESW That's as much as I know about it, too. :) I passed the Wikipedia link on to a friend who's an artist and fan of art history. If she gets enthusiastic about it and digs anything up, I'll pass it on.
On my question about dogfighting RPGs, somebody edited out the tags combat and flight, leaving only the generic game-recommendation.
As a reason he put:
flight would be an irrelevant tag, and the combat tag is for combat mechanics of specific systems. Tags are not keywords.
I'm confused. ...
@TheOracle Why can't I upvote this more? It's clear and eloquent, non-confrontational, and invites analysis rather than demanding a specific conclusion.
Because portals to the Plane of Infinite Spiders can only mean bad things for the universe's entropy balancing?
Also there will doubtless be a horrible crash in the street value of multilegged-monster films.
Everyone just wants to forget the entertainment industry crisis precipitated by the 1971 incursion of the Vampire Dimension, but if we don't learn from our mistakes, we'll get another Blackula.
35 years from now, we could have romantic thrillers about glittering multipedes fighting were-silverfish for the affection of a bland self-loathing lead.
I finally got told one of my problems with in-character interaction during roleplaying. I - and my characters as a consequence - read too much into what other people say, getting offended for what others perceive to be minimal things or not-even-things.
@Zachiel Figure out some "triggers" for your character?
Decide one or two things that the character will always be offended about, regardless of magnitude. Then don't take offense at anything else, unless it becomes super blatantly problematic.
@Zachiel -- interestingly enough, I have the opposite problem -- I don't read enough into the interactions of other characters, and thus miss a bunch of social cues
I got word that a guy called "the blade" is looking for troubleshooters. He works for this "lady of frost" and is gathering people at this small town. I go there, and I meet him. He asks who I am and tells me to dismount my nag, because his neck is hurting (I'm a cleric with the animal domain and my horse is perfectly fine). He also calls the builders he's watching over with derogative names. My deity believes in leading by example.
So I took all these small things as indicators that he wasn't really nice (plus, he didn't want to tell me who he was working for, and he was whining because the laborers were not working under the rain, and criticized my idea of being nice to them
He tells me I'm reading too much into the situation - basically, he didn't mean to portray such a bad guy
I have the same problem, but the other way around, actually -- people read argumentative tones into what my character says quite a bit when I've given them no cues to indicate that my character is actually angry
although I suspect that trying to argue with someone who simply is rebutting your points matter-of-factly actually a) winds up the angry guy more and b) makes the character look a little...off from an engageability standpoint :P
....sounds to me like the player is having a rough time nailing down the "loveable" part of "loveable rogue." It's hard to make a character who is rude but likeable.
I would've also thought he was portraying an abrasive jerk.
And today he told me the same thing happened two years ago with our other characters. Why am I the last one knowing? XD
@Shalvenay By the way, I had this weird interaction with him where at one point I was angry enogh to punch him, but I tried to keep my temper. I asked him to pay more respect (he told me he didn't feel like he wasn't doing, which at the time I took as him being even more jerk) and then, seeing my clenched fists, he said "I've been called to lead this people because I'm good with weapons. I wouldn't try to attack me"
At that point I told him "Why don't we spar? I want to see how strong you are" and he avoided that by telling me he didn't fight unless needed, then sugegsted me to attack him if I wanted to see. "Luckily for me, your laws here would get you into trouble if you did"
I think he made it impossible for me to punch him in the nose without consequences
I feel like I've been tricked into not attacking him, is that bad?
Recently I reviewed a post on the Hinduism site and found that it is actually spam. When I flag it as spam, it showed a -1 vote to the post. This usually happens whenever you flag a post as spam, it gets -1 vote (one vote down).
At first I thought that -1 vote might be given by Community ♦, but...
That's why I wanted to spar. Either you're good, and then I'd learn something, or you're just bluffing, and I'm gonna get the satisfaction of hitting you in the face.
"You don't want to fight with me, I'm really good!" "Cool, let's go a few practice rounds some time." "...I don't want to fight with you, I'm really good!"
I think part of it is trying to emulate "lone wolf" heroes in films and novels, where actors' body language and tone, or internal monologue in text, help give dimension and justification to actions which are just silly or rude without context.
@BESW -- agreed. it's actually one of the things that isn't an issue for my problematic char -- she's the type to jump at any chance she gets to spar (although it has gotten her in a spot of trouble every now and again)
@BESW they sometimes are. When your sparring partner might deal you more damage than your full HP in one hit, you don't really want to spar with strangers.
@Zachiel Exactly: the D&Dism is that you can't pull your punches, or that society is so screwed up that it's extremely your partner won't try to not kill you.
@Zachiel I'm just coming into this conversation, but it sounds like that character was being an asshole. I don't think that this specific instance, at least, is you reading too much into what someone is saying.
You can totally have a person with a sort of insulting tone most of the time that isn't a jerk, but it sounds like that player went too far.
@DuckTapeAl I read too much because I generalized what he said to his whole character - how one speaks is not how he is (but I told him that's why my first imprssion was bad)