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12:37 AM

 D&D 5e Overflow

For when main chat wants to talk about other things too.
 
user61230
oh, sorry
 
@BESW I'm not really interested in discussing 5e, but I saw the word 'Modron' in the image behind that link, and that makes me unnaturally happy.
 
Hee.
 
12:58 AM
 
@Zachiel Image not found.
 
 
2 hours later…
2:46 AM
@DampeS8N In that case I would recommend looking into drop dead studios. At least their Spheres of Power product. I have the pre order which gets me early access and it is not even done yet but it is awesome. There are still some minor balance issues but those will be ironed out I am sure. The product is meant for Pathfinder but is backward compatible with 3.5 as well.
 
Hm. Chat folks, I need some idea helps.
 
I am awake. Whats up?
 
My friends and I are due at some point (whenever schedules allow) to enter a researcher's lair, but I'm not sure what to make the adventure about. It's a Fate adventure, and it doesn't have to be fighting, and I'd particularly like this one to be not about fighting.
 
Any specifics on the researcher?
 
The researcher himself is absent, he's been turned into a werewolf - he had an accident with a serum he was developing to allow other people to turn into werewolves without some of the negative side-effects. The campaign focuses on some PCs in a Hellsing-type organisation: arcane stuff is rare in the world, and often dangerous, and they exist to keep it under control.
Most of the time, they do that through stamping out presence of the arcane.
The researcher, however, belongs to another organisation. His organisation uses the arcane in order to combat it: they fight fire with fire, so to speak.
 
2:56 AM
Hmmm.
Tell me a bit more about the party? Are they willing to use arcane devices at all?
 
In my mind, at the moment, the lair's a partially-underground castle/keep that's recently suffered an earthquake. He had a few imposing creatures locked up who've generally either escaped their cells or been killed in the quake.
 
Are the creatures ex human or born monsters?
 
@Aaron The party's a mechanic who's very clever with his machinery, a Cleric who's basically gone through some reality-wrenching Lovecraftian kind of experience we've yet to learn about (he's seen too much for one lifetime), and an assassin who serves both the Gatekeepers of Tartarus (their organisation) and the government.
 
@JonathanHobbs are they already there? Or can getting there be a good chunk of the time?
because you can use how they get there to give them clues about what they are looking for once they get in
 
@Aaron Not sure! It could be a mix. He probably has captives his organisation's captured who fell prey to some transfiguration, as well as original creatures. He likely had some werewolves locked up, and there is an actual werewolf pack who hates him and has either freed them or is going to free them.
There will probably be a Grootslang present, slithering around the hallways, which they will absolutely have to not fight because if they fight it they will die. They're also going to find some unidentifiable decomposing remains of something huge beneath a large amount of collapsed rock.
 
3:01 AM
nice, the other thing is give them something to do in the lab in addition to finding notes and stuff. The guy is brewing potions...have them interact with the aparatus...
 
Few ideas:
- one of the monsters that escaped is literally unfightable, directly.
Something like Hulk level invunerability to damage.
You can show that off with him like walking through explosions or some such, so the party knows that attacking him is pointless -- except perhaps as a delay.
Then they party needs to either spend all there time evading this brute,
so never stay in one place too long,
or work out a clever trap to get him back in.
 
is he not there because he knew they were coming? if so maybe he has a fail safe/trap/something left for them
 
@waxeagle that's true. they are not there yet. I'm running episodic missions, and this mission hasn't started, so theoretically they start anywhere between HQ and lair.
 
You could say he completed a curative serum and they need to use it to cure the few ex human creatures. That would involve capturing the ex humans one at a time and using the serum. To make sure that they can't keep it for later put some notes nearby that state that the serum will loose it potency quickly.
 
if he's been delayed maybe he he has a deadman switch they need to disable
 
3:03 AM
oops i see you already had that idead with the Grootslang
 
You could then use @Oxinabox Idea to destroy the notes so they can't replicate it.
 
@Oxinabox Yes! I'd love to use the Grootslang, or something like that, to give them something they have to evade and could possibly re-trap. The Grootslang in particular is a fearsome predator - it's extremely clever and a powerful hunter. In the African creation myth, the Gods created it in early times when they still were working out how to create life, and they considered it a horrible mistake, so they split it into the Elephant and the Snake.
(but one Grootslang survived, and from it all living Grootslang are descended)
(how did a Grootslang have children on its own? Who knows, it's a creation myth)
 
Asexuality
 
Another idea:

- at first it appears that the researchers lovery (if new and not fully trained) assistant is still around -- possibly cornered by a monster, or trapped in a seperate area.
who can be join with the party as a NPC and feed them some information.
Twist is that the assistant is infact a shapeshifting monster that escaped.
 
I guess my idea might give too powerful of a plot device for FATE? I have never really played FATE so I don't know the pace of the game.
 
3:06 AM
@waxeagle In their last adventure, they actually discovered the resesearcher - and a couple of his colleagues from his organisation. He was stuck as a werewolf and animal-minded, and attacking a small town. They agreed to head in with the organisation to his lair and try to find his notes so he could be changed back into a regular person.
 
@JonathanHobbs ooh disarming a deadman switch that destroys the place might not be a bad idea then
it can provide a great deal of urgency, create interesting (but not necessarily catastrophic failure consequences)
 
the other possibility is a deadman switch that makes the research public
(or something else damning)
 
Okay this is awesome. I'm gonna compile some stuff so far, let me know if I missed something:
- Incredibly powerful creature they have to evade and can trap again to get it out of the picture.
- Ex-humans locked up who they could free and cure.
- An apparatus they could fiddle with to disastrous effect in the lab.
- The notes and a lycanthropy cure in his lab.
- A self-destruction mechanism they could end up activating at some point, and they can try to escape or try to deactivate the mechanism and preserve the place.
 
Suggestion: nothing is worth fighting.
Everything they meet is obviously too weak/scared/timid/harmless to fight, or too powerful to fight.
 
3:12 AM
Also:
- Consider pre-lair stuff which will give them clues for what they're going to encounter in the lair.
@BESW Yeah, I like that. I'm gonna make that a scenario aspect.
 
@BESW @JonathanHobbs A build onto that could be Cornered Mouse. If they do try to intimidate one of the creatures it lashes out with surprising strength. Maybe it turns into the Powerful Creature?
That would depend on the party though. How likely they would be to try to corner one of the creatures to talk to it and accidentally scare it into changing.
 
.... I'm going to have at least one powerful creature in there they could possibly make friends with, maybe.
@Aaron Yeah, that's quite possible.
(As for most of them though: the creature's just weak and pitiful and I make them feel bad for attacking it.)
Thanks for the help y'all
now I wonder what the apparatus in the lab should do when they fiddle with it
or if there should be something broken that's wreaking havoc, like an aether transmogrifier stuck on 'on'
 
3:29 AM
@Aaron Interesting. Right now TBC is in 'requested items only' mode. But I'll shop it around as an option at the Pathfinder game and what not. :)
 
@JonathanHobbs The researcher was doing experiments with shapeshifting and such so something that speeds up mutations or causes mutations?
 
You're attacked (+8) by mutational energies! Consequences should reflect your sudden chimeric transformation.
 
Haha, people start getting shapeshifted?
 
Or someone gets phase-shifted so they're like a ghost...
 
@BESW i like that one more, i'd be concerned about telling my players: "okay your character changes now"
 
3:36 AM
@JonathanHobbs As long as you are clear it is temporary it shouldn't be too bad right?
 
@Aaron Yeah I guess so
 
You could give your Cleric some flashbacks to his lovecraftian experience. Possible RP and character development chance for him.
Lovecraft is Cthulhu right?
 
@Aaron Cthulhu is only scraping the ice
@Aaron oh my god.
You're right.
I could stick something in here that he recognises
 
3:53 AM
Alright first question in, hopefully it's not too bad ;)
http://rpg.stackexchange.com/questions/45402/handling-the-nitty-gritty-with-fate
I'm working on a fate campaign so I have 3-4 questions that will hopefully be interesting.
 
@JonathanHobbs Remember, as a consequence not only is it temporary, but you can introduce the Core concept that you have to take action to begin healing.
Which could seed the next adventure!
 
Okay, so here's a concept I have in mind based off this.
There's some kind of aetheric device that's active, and probably shouldn't be making noises like that.
It lights up the entire lab in an eerie glow.
Through it, they see... something Lovecraftian. I tell the Cleric he recognises it. I maybe let him suggest what it is.
That thing reaches through, touches someone, and mutates them.
(They pick how.)
 
@JonathanHobbs Sounds like a great encounter.
 
Just posted a screenshot of my final formatted-to-print page of "Curse of the Lake Monster" notes, over in the Spoil-Lair, if anyone's interested.
@Aaron Add in time stop for extra fun.
 
Hmmm. I need to look into the lovecraftian stuff.
Where is a good starting point
 
4:03 AM
Call of Cthulhu is the classic entry point to the Mythos.
You can find it free online quite easily; all Lovecraft's stuff is public domain.
 
Is that a book or the game?
 
It's a short story.
 
As I understand it it's the only one with Cthulhu as the main villain for some reason
I have a ton of lovecraft books I should really read them someday
 
The Mythos "canon" started out as more a collection of stories loosely connected by theme and sometimes by place.
Figures didn't recur very much because each story focused on a different way to invoke cosmic fear.
 
@Aaron Thanks :)
 
4:12 AM

 Aaron's Encounter Builder

Spoiler! If you are in my Pathfinder game do not join
 
4:35 AM
@JonathanHobbs Oh I completely missed that tag, I'll have to read through it. #hexcrawl
Oh wow no surprise this'll be the second question tagged hexcrawl
 
5:01 AM
@JonathanHobbs
 
@mbriand you completely missed it because it did not exist ;)
i added it to your question and thereby created it
because i remembered us having received another question on the same topic
@BESW :D!
this is completely illegible to me. excellent!
 
@JonathanHobbs I found a few more can I just go ahead and tag them all?
 
5:17 AM
@mbriand sure, if the tag describes the content of the question and is the kind of thing people into hexcrawl / experts in hexcrawl would want to be seeing
 
The tag should also get its wiki made.
 
that is true, though i don't know much about hexcrawl
 
@JonathanHobbs Bigger version's in the Spoil-Lair, for others to gawk at.
@JonathanHobbs Neither do I.
 
@BESW I can probably make it (if I can edit those) I've been doing a good amount of research for my new campaign
 
@mbriand You should be able to suggest an edit which higher-rep users then approve. If it's approved, you get rep for it!
 
5:22 AM
Oh neat I can do everything pretty much it just gets peer reviewed afterwards
 
(Once you hit a rep level where the changes aren't peer reviewed, you don't get rep for making changes.)
 
@mbriand yeah, all edit options are already available to you
you can't vote to close, but you can flag to close, so that's another kind of peer review thing i guess
 
5:50 AM
@BESW Hey, could you link me the extra materials for Cthulhu Dark?
I think I'd like to try something like its story pacing and steady reveals for the Researcher's Lair
things becoming increasingly scary/wrong
 
I think he might be gone for a few hours for now
 
@trogdor oh right, party visit
 
yeah
 
 
2 hours later…
8:07 AM
@JonathanHobbs They're linked in the tag wiki.
 
8:24 AM
I think Thoreau just facepalmed in his grave.
 
8:41 AM
@BESW Thanks!
@BESW ... that took me a while to figure out how to parse it
 
I have no idea what the designer thinks he was doing.
 
@BESW part or all of the phrase is the key to something?
 
> Moral reform is the effort to throw off sleep. Why is it that men give so poor an account of their day if they have not been slumbering? They are not such poor calculators. If they had not been overcome with drowsiness, they would have performed something.
> The millions are awake enough for physical labor; but only one in a million is awake enough for effective intellectual exertion, only one in a hundred millions to a poetic or divine life. To be awake is to be alive. I have never yet met a man who was quite awake. How could I have looked him in the face?
> We must learn to reawaken and keep ourselves awake, not by mechanical aids, but by an infinite expectation of the dawn, which does not forsake us in our soundest sleep. I know of no more encouraging fact than the unquestionable ability of man to elevate his life by a conscious endeavor. It is something to be able to paint a particular picture, or to carve a statue, and so to make a few objects beautiful; but it is far more glorious to carve and paint the very atmosphere and medium through which we look, which morally we can do.
 
I have been playing Necrodancer for hours and my eyes are moving by imagined rhythm as I read this
augh
 
9:06 AM
Reading up in the "investigation is antithetical to non-railroading scenarios" discussion, I'm thinking about Cthulhu Dark's "layers" mechanic.
I'm about to run an investigation game in that system, so we'll see what happens!
 
@BESW i'm pretty sure investigation necessitates railroading if you already have the entire investigation planned out
 
Yes, but the nature of the railroad...
 
if the facts of the investigation themselves are completely malleable, so is the 'road' toward it
(and then you're not on rails)
 
Cthulhu Dark's Descent mechanic is defined by the inability to move through the investigation in the wrong order, without dictating HOW the movement will happen or exactly what things are discovered.
Instead it lists general things of which a small subset must be encountered before the next list of things is available to encounter.
You have hear folktales of the Beast before you can see its footprints, and so forth.
 
Maybe it's different between a Whodunnit and a Cthulhu thing?
There's a specific kind of mystery/investigation which features a trail of clues and interrogations and so on, the Sherlock thing
 
9:16 AM
Mebbee. But I suspect it could be translated.
 
Yeah probably
 
 
3 hours later…
12:08 PM
@BESW it is a link to a webpage, not a real image. But, for some reason, the link ends in .jpg
 
 
2 hours later…
2:07 PM
damn metool isn't here
@Metool vas ist das?
 
@Dorian I think he means a levelling variant that is kinder to multiclassing.
 
and where do I find that?
 
When you gain a level in a class that gives +1 to a save every three levels, you instead treat it as +1/3 of a save every level.
Ditto the other bonuses that aren't handed out every single level; figure out how much of a fraction of a bonus it comes out to per level, and gain that much.
 
I'd have to adjust all my saves I think in that case. Also, I'm thinking about taking a level in swordsage anyways.
 
Yes, it would apply to all three saves and to BAB.
 
2:22 PM
@Dorian I think it's in Unearthed Arcana?
 
I'll take a look then. Gotta do the leveling today so yeah.
 
Also, it must be something decided at campaign-level
 
Right. I technically can't choose it now anyways then.
 
2:41 PM
Every time I run Cthulhu Dark, I'm surprised at how quickly we progress through the first two levels of Descent.
 
@BESW expand, please
 
So, Cthulhu Dark has an adventure design mechanic called Descent.
It divides the game's progression into five levels/stages/layers, each defined by a short list of things to be encountered/experienced/discovered, like "Newspaper reports describing..." or "A glimpse of..."
Each "..." is filled in with something from the next stage.
You can't experience things from one stage's list until you've experienced at least two things from the previous stage's list.
For some stages, there are also environmental requirements in order to progress; you can't hit stage five until you're in a place that's at least two of the following: dark, underground, ancient, alien.
So stage one might have "Newspaper reports describing unusual footprints," and stage two has the unusual footprints themselves.
My games usually run very quickly through stages one and two, spend most of their time at three and four, and then linger in stage five for a while before we actually hit the climax of the story.
It seems to be working for us, but I'm not sure it's intentional.
Of course, the adventure design guidelines pamphlet says its rules are untested.
After I've run a few more games I'm going to give the designer some feedback.
 
Well, stage 1 looks like adventure hooks. Not lasting long seems ok to me
 
3:11 PM
@Dorian It's such a small thing, though, especially if you only get the +2 once.
(Still a small thing even without that.)
 
Found it, looks like it could be significant though. -shrug-

Either way, going Swordsage, because some of those maneuvers would prove quite useful to me.
 
Better than nothing. But, given how saves outrun DCs anyway in the long run, I like the integer system better.
 
Two levels of Swordsage for that matter are nice because I'll get my Wis mod to add to my AC as well, and I'm good at dodging but I could use some AC boost.
Beyond that IDK. I did pitch the Fractional Bases to my DM, let's see what he says. Particularly for BAB that could prove quite handy for the other two members of the party (being front-line melee types)
 
It must be because I've always used NPCs from official adventures, but I've never felt like my PCs needed the extra BAB from fractional. They usually hit on a 4...
 
Ha, yeah, we had an orc 1 hit kill one of our party members, crit great axe to the face... d8 HD class too, at lv7-8 (I wanna say he was 8). Full health, got killed down past negative his Con score. (DM ruled negative Con is death, not -10)
Not to mention we're facing several of these guys at once, and they're riding tougher than normal worgs (the flavor I got was that they're from the mountains, therefore tougher and hardier)
 
3:23 PM
D&D does that, yeah
 
We thought it best to flee through a tunnel left by a friggen Purple Worm, which is what led us to find that giant sleeping worm that needs demigods to kill according to legend.
 
lure the orcs in and unleash the beast on them XD
 
Though I'm pretty sure this was a funnel method anyways. Between holing up in a damn sand covered cave and drawing orcs out little by little to kill them in our little very defensible cave... and the orcs.. and then a heat lightning storm that nearly killed every party member so far, and then the orcs bringing out two silver hemispheres that they used to collapse the damn cave we were hiding out in.... I think the DM was plotting for us to go into this tunnel.
And it's a thought, but there's a good 50 or so orcs apparently, one being a necromancer, and at least 20 or so worgs.
 
hehehe, I used a storm to drive the players into a nearby abandoned castle once.
 
We might need to find out if this worm is tamable and convince it to rampage on the orcs on its own.
lightning strikes every 30 seconds right now, and it strikes sand or creature at random.
percentile decides if a strike hits something other than sand.
then it's a d6 die usually to determine WHAT it hits.
with 1-4 being a party member, 5 being orc scouts somewhere in the area, and 6 being whatever else happens to be there (last time lightning struck something important, the purple worm was popping its head up in random spots in the desert because the explosion from the cave-in woke it up, so it coulda been hit)
 
3:31 PM
@Zachiel ah, because it is a wiki image page link
 
suffice it to say, we're being railroaded. but at least it's done relatively well
 
@Dorian sometimes even real world people get in situations where there's not much to do except taking a single sensible choice.
 
True, but this stinks of trying to hide a railroad attempt.
Particularly the conveniently placed ancient ruins in these tunnels.......
And a petrified orc matching the EXACT orcs we're fighting.
And the fact that an earlier orc we tortured for answers said "It would take an earthquake" in reference to trying to find a way into the temple of pelor they're squatting in OTHER than the front door.
An earthquake huh? giant sleeping worm... conveniently placed ruins... dates scribbled on the walls and doors to these ruins, petrified orc, lightning storm, overwhelming odds.............................
This is a railroad if I've ever seen one, but it's done relatively subtly. It's one of those railroads you don't notice until it all comes together and you're right where the DM wants you to be. Which is well done in my eyes.
I can already imagine that the egg we saw with the giant sleeping worm would be good bait, there's also likely some sort of documentation on this worm in here. The one guy we had that was like, uber knowledgable on this stuff is back in town... And we're going to kinda have to go back to town to find more about the worm... Whether or not the guy comes back with us, he's the party's knowledge whore.
Also, with a dead party member, I'm sure the DM's trying to find a way to get us back to town to bring in a new party member or allow us to try to res the dead guy.... (we conveniently stuffed him into our portable hole, along with the orc heads we're gathering thus far lol.
I'd be willing to bet my character's considerable amount of gold and magic items that most of this shit was planned before the party even left town.
Oh, and I'd be willing to bet his share of the dead party member's lewt too, considering it's very likely he won't be returning from the dead.
(player expressed that he didn't want to keep playing that character anyways, because the char's been quite useless in most encounters lol)
 
4:04 PM
what is he playing?
 
3.5
oh class?
a homebrew thing the DM came up with and wanted playtested
the party cohort healer (idk the class) and the party associate/cohort thing who is a bard have both proven more useful in a fight (both with supportive stuff, and with direct combat)
 
bad homebrew, bad!
:p
 
He was useful once, had an ability called Great Thunderclap which pretty much forced all three saves and failing any one of the saves generally meant you were incapacitated. One sickened I think, one knocked you prone, and one dazed.
Shit was boss when we needed someone to stop half a dozen warriors from mobbing the poor rogue who's cover was blown until the barbarian type dude could fuck their day up.
 
4:26 PM
@waxeagle you see that new sorc post from morningstar?
I kind of like that the DM can be like, WILD MAGIC! and you get the advantage when you want it power
 
@JoshuaAslanSmith Can't parse the sentence. Too much farming today I guess.
 
4:48 PM
@JoshuaAslanSmith yeah
see my thoughts in the 5e room
 
5:45 PM
Yearling x2 badge!
I need a rule check on my 3.5e answer here. It was too easy... rpg.stackexchange.com/questions/45421/…
 
 
1 hour later…
7:07 PM
Anyone on?
 
Do I count?
 
Yes.
What is the policy on downvoting other answers to the same question that are factually the same as yours, but were posted earlier?
 
What question is this relevant to?
 
-1
A: Can I use Weapon Finesse to make Eldritch Glaive attacks using Dex?

ArkhaicPage 71 of complete specifies that eldritch blast is weaponlike. As eldritch glaive is a blast shape and thus an extension to the eldritch blast rules, it is also weaponlike.

The only factual difference between the two is that Jack Lesnie incorrectly refers to Eldritch Glaive as a Blast Shape Essence.
 
Well the rules are pretty specific :
Use your downvotes whenever you encounter an egregiously sloppy, no-effort-expended post, or an answer that is clearly and perhaps dangerously incorrect.
So really when you post an answer is mostly irrelevant
 
7:17 PM
Well, it's more that mine is factually identical to Lesnie's, save for errors in his answer, so I suspect that his reasoning was more along the lines of "I want my post to be higher than this prior post."
 
I don't see how you could know who downvoted you.
Also they're equal now.
 
Thank you, I was suspecting so because Lesnie has a habit of downvoting things (and a look at his meta questions shows an atypical love for downvotes as well.)
 
@Arkhaic Comment and/or suggest an edit instead.
 
8:02 PM
@Arkhaic From what I remember, it's only spell or power names that are italicized.
[/critic]
 
Not invocations? Hm.
I know for sure that eldritch blast is, since that section in the book does so.
 
Is eldritch glaive a feat or item?
 
8:23 PM
@Metool Neither.
 
So... what is it?
 
It's a spell that creates a polearm that does damage as Eldritch Blast, essentially.
 
Ohhhh, a spell. Okay. Nevermind.
 
8:53 PM
> DESTRUCTION: The quill must be tricked into revealing the method of destroying itself without asking it to reveal that method.
[confused]
 

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