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12:05 AM
@BESW (Any excuse to link to that malamanteau comic)
 
@nitsua60 hey there
 
hiya
 
Did you ever remember what that question you forgot was?
 
@nitsua60 how're things going?
 
@Shalvenay I'm... hesitant about my new campaign starting on Monday. I've enjoyed prep, but get a little trigger-shy when it comes time to think about the practicalities of starting. (Right now there's so much possibility, and everything I have to do in the next few days seems like it'll rein that feeling in.)
@BESW (is this directed at me?)
 
12:09 AM
@nitsua60 Yar.
@nitsua60 Creativity is most stimulated when it's pressurised by limitations.
 
@BESW But that doesn't mean you should cut off your ear! (Just sayin.)
 
hmm... well I'd forgotten that I'd forgotten a question. So I guess I'm a logical leap further away. (At this rate I may circle backwards around the issue and stumbel butt-long into the original question, I suppose.)
 
lol
 
@BESW True. I've just been selfishly luxuriating in the infinite flexibility of the world so far. It's like napping on a trampoline: really fun, and ruined when someone else gets on. There are plenty of other types of fun to be had now that it's going to be a shared space, but that earlier fun's gone.
 
@nitsua60 I have actually napped on a trampoline once, it was surprisingly easy
 
12:12 AM
It's awesome.
 
as you mentioned though, someone invariably woke me up by getting onto it
XD
 
I highly recommend it to everyone. (Just be aware: you're going to be unreasonably mad when someone joins you.)
 
I don't know how unreasonable it will be, but it will be upsetting
and someone will do it, because they can't help themselves, in my experience
 
(Also, I think I may be a little thinker's-blocked by the "western" theme players have requested for story.)
 
@nitsua60 Think "samurai" instead?
 
12:17 AM
didn't you suggest that before?
 
Yes.
 
not that it is a bad suggestion by any means
 
Unfortunately, I've seen even fewer samurai films than westerns =\
 
any time you can add samurai to something it is great
almost as good as adding dragons
mmm dragon samurai
 
And I got a lot of good ideas from y'all's in re: common tropes--I'm just not really feeling it yet.
 
12:19 AM
Hrm.
One challenge may be that "Western" usually means lone-man stories.
Firefly does a pretty decent job turning it into an ensemble cast, but there's still rough edges on the conversion.
 
@BESW Either lone-man, or seven
 
Definitely Seven =)
 
Ben
12:39 AM
I have decided, that following a post-game discussion, that there is enough of a chance for the 7'2" blue-scaled, Greatsword-wielding Dragonborn Battle Master; "Toby", to fight another day.
 
@Ben I still have no idea what this means.
 
Ben
3
Q: If the campaign stalls at a deadly cliffhanger and we never play again, is my character dead?

BenIs a character that's about to die just before a campaign is abandoned effectively dead? We have reached the climax of the game — the end all, "winner takes all" type situation. Two of us are unconscious (but stable), and 3 of us are in really bad shape, facing off against the big bad boss. It r...

@Miniman I spoke with the DM and he gave us a list of possible outcomes, with all things considered, there is enough of a chance for my character to have survived the situation. So I can safely use him in another game.
I like to follow some form of story... it doesn't really seem fair to think he died, and then use him again anyway.
 
12:55 AM
@Ben Oh, I had the context already. This last bit is the bit that I was missing (and your question was missing).
(Because in general there's nothing stopping you from re-using a character, so no-one could work out the motivation for the question.)
 
@Miniman This.
 
@Ben cool
 
I've used the "same" character at least five times in different campaigns; each time he was noticeably the same character, but also demonstrably not the same person, and no attempt to cohese all five versions into a single time line was ever implied.
 
Ben
@Miniman As per my usual rep - I only managed to actually specify what the question was after several rounds of people asking what the actual question was haha
 
@Ben That's what we're here for!
 
1:00 AM
@BESW Well, it's one of the things we're here for.
 
True, there are many things.
 
so how are you @Ben?
 
many things on many springs
 
Influence map for...?
 
Ben
1:02 AM
@BESW I haven't been playing any RPG for long, and this character is the one I've had the longest, so, I have become attached to him. Part of the reason is I want to have a character that I can always bring back, the other is that this game ended when he was only level 5, so I would like to see what he is "capable of"
 
@Miniman A campaign that has everything.
 
@BESW Hey, authors do it too. Weis & Hickman - Fizban & "Fiz... no I used that one before... Zifnab". In two different series that theoretically have no connection between them
 
@Adeptus I've met Zifnab, and later heard about Fizban.
 
Ben
@Shalvenay Busy, for the most part. Good, for the rest of the time
 
@Ben quiet here, more or less
@BESW it is interesting indeed (albeit dripping with philosophical jargon)
 
1:05 AM
@BESW The Hulk, a plant monster, and Thing? Feels more like a character than a campaign. An awesome character, btw.
 
@Miniman [blink]
 
the Hulk what?
 
It's Thing, Thing, and Swamp Thing.
 
Ben
To his defense, I did only just realise that hiccup. I breezed over the "Hulk" mention haha
 
1:08 AM
@Ben so...I've been rather curious as to a "Jherala at the royal ball" scene...
 
Ben
@Shalvenay Oh?
 
@BESW Can I put that one down to a lack of sleep recently?
 
Ben
@Miniman Seconded
 
@Ben it strikes me as the kind of thing that could turn out interesting, even if evil Hans wasn't there
@Ben (also, speaking of Hans, I think he should be glad he only had to deal with Jherala and her meat cleaver...;)
 
Ben
@Shalvenay I should mention that in my absence I have been doing some research into the weaknesses of certain character builds
 
1:10 AM
@Ben hahaha. xD what has your research turned up?
 
Ben
It should certainly make character play much more interesting
 
@Ben Duh duh DUH!
 
...and Man-Thing.
 
@Ben definitely.
@Ben (although be glad it's 5e. 3.5's Druid is like....OMGWTFBBQ)
 
Ben
@Miniman Haha. That hiccup was just one of many, I'll have you know hahaha
@Shalvenay Vague on 3.5 I'm afraid
 
1:13 AM
@Ben ah. the D&D 3.5e druid basically got what is the Circle of the Moon druid's capstone feature (i.e. casting while shaped) at L6.
 
@Ben Huh? I was replying to "research on certain character builds" - it was vaguely ominous-sounding, especially after all the PvP you guys were doing.
@Shalvenay Don't forget the animal companion.
 
Ben
@Miniman I thought you were referring to my "Barbarian Rage" questions
 
@Miniman yeah -- I hadn't gotten there yet, the casting while shaped is nasty enough
 
@Ben Well, in case it needs to be said, nets are also pretty great against paladins, since most of their abilities only work in melee.
 
@BESW
> An action, event, or property is narratively relevant (rather than purely descriptive) when it affects, through a causal chain, the relations among the worlds of the system.

Basically, I wonder if my detail problem is that I tend to incorporate finer details into the causal chains I'm trying to build than other people consider as part of their narrative models....
 
Ben
1:17 AM
@Miniman Yeah, in general (with a few obvious exceptions) nets are really handy
 
@Ben I suspect that being covered in netting would make it rather hard to aim a ranged weapon or cast a spell, for that matter....
(i.e. tangled in it. gillie suit's a whole another story ofc)
 
@Shalvenay Restrained = disadvantage on attack rolls.
 
@Miniman nods makes sense
 
I may have to try a net-wielding Rogue at some point.
 
@Miniman they also sound like handy things to give to guards
 
1:25 AM
@Shalvenay That could work out, although the disadvantage on attack rolls with nets makes them unlikely to work well for mook guards.
Maybe give them some kind of mini-Sentinel ability?
 
Ben
@Miniman Who has the disadvantage?
 
@Ben Without a feat, attack rolls using nets always have disadvantage.
 
Ben
@Miniman Hidden agendas
I do have the Sentinel Feat, what other feats would work?
 
@BESW heck my first atomic robo character was the same character as we used for the enchanted forest chronicles game, only tuned as science flavored
 
1:33 AM
True.
 
Ben
@Miniman Ohhh, that's only in close combat, right?
11
A: Are attacks with nets always made with disadvantage?

wax eagleYes, unless you take one of two feats. The other answers explain this more completely, but for completeness sake, I will reiterate: Under normal circumstances, due to the fact that the Net is a ranged weapon with a range of 5', you will be at disadvantage attacking with it. There are many ways ...

 
@Ben They get disadvantage using nets from 5 feet because it's a ranged attack with an enemy in melee, and disadvantage using nets from further than 5 feet because the normal range of nets is 5 feet.
 
Ben
@Miniman hence the "perpetual disadvantage", yeah?
 
"Perpetual Disadvantage" would be a good name for a band.
3
 
@Ben Yep.
 
Ben
1:40 AM
@BESW Has that been added to the "Memes of RPG.SE" yet?
 
@Ben [shrug]
 
@Ben You can alleviate the 5 foot disadvantage with Crossbow Expert, or the > 5 foot disadvantage with Sharpshooter.
 
Is it really a meme of RPG.SE if it's chat-only?
 
Ben
@BESW They've done similar things on Arqade, using chat as well.
 
...that's Arqade.
 
Ben
1:42 AM
@BESW True. But I'm just saying haha
 
So far as I know, there's no such post here yet and I'm not sure --given our history of struggling with the role of chat as relates to the main site-- it would really be a great idea.
 
Arqade is a pretty different place
 
@Ben Thinking about it further, my first ever homebrew feat: Retiarius: Hostile creatures within 5 feet of you do not inflict disadvantage on attacks you make with nets. If you are wielding a net in one hand and a melee weapon in the other, attacking with the net does not prevent you from making additional attacks with the melee weapon using features like Extra Attack.
2
 
@Ben also SF&F
 
hey there @IgneusJotunn
 
1:52 AM
hey
 
@IgneusJotunn how've things been? it sure has been a long, long time!
 
@Shalvenay I know, I've been keeping crazy hours lately
How've you been?
Ever finish the electro-dungeon?
 
@IgneusJotunn alright, albeit rather starved for RP these days -- one of my RP groups collapsed due to hte DM having biology problems, another is waiting for one of the DMs to free up
@IgneusJotunn it's been shelved for the time being
 
@Shalvenay I wound up dropping out of most of mine when I graduated and left campus. Just a pair of Exalted games left on a regular basis.
 
@IgneusJotunn ah. I have this Stack's 5e game left
 
1:59 AM
@Shalvenay D&D?
 
@IgneusJotunn yep
and that's hit or miss because Wax's internet and schedule both conspire against him
 
@Shalvenay Kill any dragons yet?
 
@IgneusJotunn some half-dragons, but we have gotten away without killing either of the fullbloods
 
@Shalvenay I always say it's not a Dungeons and Dragons game until you've plumbed a dungeon and fought a dragon
Call me a traditionalist :)
 
although I do want to see the look on a dragon's face the first time they get jet blasted into Jamaica Bay
 
2:22 AM
Gosh, I love MATLAB. Just figured out how to wallpaper elevation data downloaded from NOAA with satellite image taken from Google. Sent this along to players with the few lines of "current-story" they'll be walking into on Monday:
I suppose next I'll be doing the same with Mars elevation data and images from MSL and playing a "John Carter" game =)
 
Ben
DM Tip: If you're ever out of names for locations in your game - use local street names.
 
2:38 AM
@Ben "You enter the necromancer's lair, the dreaded Park Mountain, at the heart of the Main Empire!"
I dunno, maybe you have cooler street names than me
Eh, who am I to talk- I use foreign beer brands.
 
@Ben :P
 
Ben
Yeah, places like Mooney Gorge, and Bamford
 
 
1 hour later…
4:04 AM
@Ben "Happy Landings Road." Hmm.
@IgneusJotunn In our Umdaar campaign, we plumbed a dragon and fought a dungeon.
 
Ben
@BESW Happy's Landing
 
(Well, it was a Tremors/Dune style sandworm, but close enough.)
 
@BESW Also acceptable :)
 
Ben
Or maybe a little variation makes "Harpy's Landing"
@BESW How did the dungeon take it?
 
I really just want to title drop all over the place in my summaries
 
4:06 AM
@Ben It tried to take us out with it.
 
Ben
Feisty
 
Umdaar's "Cliffhanger" scene mechanic is fun.
 
Ben
I got it 12 high, then the other bloke said it wasn't legit because I didn't have any d20's in there. So to spite him I just plonked 3 ontop
 
Aaaah I accidentally posted a totally incomplete question. [deletes]
@Ben ... hack?
 
Ben
At which point I found out that this guy has a DM rule that any dice towers built in-game are rewarded with a conflict with a challenge rating of the height of the dice tower*number of players
@BESW Haha no, boredom
Was waiting for the other guys to show
 
4:15 AM
@Ben And now you know how to farm XP.
 
4:29 AM
I finally remembered to ask this question.
 
4:42 AM
@BESW "The Stack will not upvote untested speculation." [citation needed]
7
 
@Miniman shh.
 
@BESW I say it with regret and resignation, if that helps.
 
4:59 AM
@PatLudwig Hi!
 
@BESW I wasn't seriously suggesting you change it, btw.
 
Mm, I wasn't content with it.
 
5:15 AM
@BESW do cliffhangers postulate PCs have to use a different approach for each exchange? I have skimmed the rules, but haven't found that.
 
Don't think so, no.
 
Right. So if a character with a good approach is in a cliffhanger where that approach is easy, they'll just use that repeatedly to win.
 
Once they identify it.
Part of the dynamic of cliffhangers that makes them unique is, unlike almost every other Fate roll, cliffhanger rolls are made with an unknown target number.
 
Sure, but it should usually make sense.
> Of course, GMs, don’t reveal a difficulty for a specific approach until a player attempts it—let them stumble around to see which methods are more effective.
I'm not sure how deliberate that is, or, rather, how much that is meant to be a part of cliffhangers as a mechanic as opposed to a GMing style the author prefers.
 
we have used this mechanic though, and generally we didn't immediately find that easy approach
it is totally deliberate
 
5:24 AM
Isn't it what, say, D&D does? You want to do something, roll it.
 
you still have fate points and aspects, the ability to help each other, or create advantage
it isn't just "ok I roll something"
personally, I found it increased the drama to have one thing that we didn't know the difficulty of mixed in with all the things we did know that for
 
Eh, not what I meant. Unknown difficulty is a hallmark of many other games and/or GMing styles. Fate required re-learning such habits.
And yes, it's always a trade-off between the tension of unknown and the cooperation of the knowing players.
 
well,... its an Umdaar mechanic,.. Umdaar was all about doing things differently from all the other types of fate that existed
and I imagine the whole point of it was to cut down on "I spam my best approach"
 
Right. I'm just not sure why it has to be tied to cliffhangers - you can occasionally have obscured difficulty in any circumstances, as desired.
If anything, this would address the common (if misunderstood) complaint about spamming approaches in FAE in general.
 
well, putting it in only cliffhangers gives you a guideline that you can use to make sure you don't obscure too much
other than that,... you could always just decide to obscure or not obscure stuff, I agree with you there
 
5:30 AM
Totally unrelated villain stunt:
> Taunting cameo. Once per adventure you can appear in a scene and make a Provoke attack against all the PCs present. If it's hard to believe you could appear in the scene, this costs a fate point. You can also spend a fate point to prevent your targets from using stress tracks to absorb your attack.
 
@trogdor It just seemed like a minor aside in the cliffhanger description, too easily missed to have been deliberate.
 
...are we arguing Fate RAI?
 
I have not read it recently
I didn't think we were
 
Not arguing as such.
Anyways. Yes, cliffhangers do sound interesting. Not sure if they need adjustments as such to run them in Robo - is there a reason assigning difficulties to skills as they're offered by players wouldn't work? You could identify a couple of easy/moderate/hard skills beforehand, and adjust the numbers, but that's about it.
 
well, I imagine the major difference in Robo is that you are not using approaches anymore
and now you have a much larger skill pool, no absolute guarantee that any skill will be maxed out, and even if any are only a certain number could be
all of those make obscuring difficulty much less needed, and in my personal opinion much less desired
they can't just spam their best skill/s if you have multiple skills as a requirement to beat the challenge
 
5:37 AM
@trogdor But you don't, at least not in the way it's described. If you find the best approach/best couple of skills, you can use those repeatedly.
 
unless you accidentally or deliberately made all the skills the best skills of your party (and then,..... yeah that would be your own theoretical fault XD)
@Magician hmm,... ok question then,... why are you asking this?
 
It's not my question! :D
 
oh, what are we talking about then?
did someone post a question on this?
oh, yes ideed
 
I'm about to.
 
well, you are about to and you also already did
sorry, I just sorta assumed a lot
 
5:41 AM
@Magician As much as the question's been asked as of now, you did.
 
@Magician if it works the way you described, it seems like taking out the obscurity of the rolls just isn't divorce-able from the whole mechanic
 
0
Q: Is concealed difficulty an integral part of the cliffhanger scene form?

BESWThe "Cliffhangers" section in Masters of Umdaar says that the difficulties for rolls should be concealed until rolled against: Of course, GMs, don’t reveal a difficulty for a specific approach until a player attempts it—let them stumble around to see which methods are more effective. (MoU 28,...

 
Heee.
 
@doppelgreener Thanks for the tag wiki.
 
It's curious. "Stumbling around" to figure out how things work is not generally what Fate does. As written, cliffhangers introduce a different kind of experience to the game.
 
5:45 AM
Yes.
 
6:06 AM
[collapses]
Thought you ought to flag.
4
 
Nothing to flag by the time I got there.
Good morning, also, yes.
 
Under three minutes. Nice.
 
@BESW I got to write one for one of my favourite games. :') Thanks for the opportunity!
@BESW very stylish announcement, haha :D
@Magician @BESW Come to think of it, it probably at least helps with the level of tension involved.
 
@doppelgreener That's about all I've been able to come up with, yeah.
Which is curious since Fate isn't usually interested in that kind of player-level recreation of character-level emotion.
 
6:31 AM
@BESW I think it often is! Think of super meaty possible compels.
Some of those are "you're gonna call up Ronan and challenge him to a fight" which would just be hilarious despite Drax being furious and pumped up. Sometimes their reaction would be totally in tune though.
 
My point; compels sometimes evoke parallel emotions, but aren't designed to do so consistently.
Compare Cthulhu Dark's demand that the mechanic of gaining Insanity be role-played vigorously (with the knowledge both in and out of character that it's a step toward The End for the character), or Umdaar's cliffhanger creating the "stumbling around for an answer" effect in players at the same time as in characters.
Or, more pointedly, the exhortations in My Life With Master that the GM role-play the Master to evoke dread and loathing in the players, including telling the GM to invade the players' personal space when playing interactions between the Master and the player's Minion.
Or Dogs in the Vineyard being built on moral quandaries designed to evoke gut-level reactions in players, fuelling escalating intraparty conflict.
I don't see anything in compels that tries to consistently create that kind of fiction-to-player synchronicity.
 
No, that's definitely not a mechanic interested in consistently trying to create that. But I don't think it's accurate to say Fate usually isn't interested in creating that synchronicity. Or at least - it's not uninterested. Its mechanics don't drive for that but could totally create that.
And they don't work against it either. It is interested in keeping a certain separation of experience, but separation of emotion can circumstantially be there or not
 
6:50 AM
Right, that's what I mean by disinterest: the mechanics don't have much to say about that aspect of play. They can be used for or against it depending on the group and the scenario, but the system itself is neutral on the subject.
 
user image
2
@BESW I won't stand for this... this neutrality!!
 
[sigh] Yes, sir.
 
7:45 AM
@doppelgreener lol
 
 
1 hour later…
9:11 AM
I'm asking the Time and Relative Dimensions in Spoilers chat for help identifying Doctor Who stories where the villain's plan doesn't require the Doctor. If anybody would like to help, please feel free to join us.
(Right now it's just me, but other folks will drop by eventually.)
 
@BESW I get this reference
 
9:40 AM
@BESW Don't they all involve the doctor eventually?
 
only if they are good at improvising
OR if he tricks them into making him part of their plans
but for this he wouldn't even be in the story
 
@Polyducks Yes, but that's very different from the Bad Things requiring the Doctor to progress.
 
@BESW So basically the question is "I want to play Game X but can't afford the rulebook so can you slowly give me the entire contents of the book, bit by bit, question by question"?
 
@lisardggY Bingo.
We... don't do that. For many many reasons.
 
Also, I have tickets to Civil War tomorrow evening, so whoo.
 
Oooer.
I'm gonna talk to my RPG group this weekend to see if they want to join me next weekend to see it, as a Captain America movie for my birthday makes me happy.
 
@BESW Also, if that user is who I think they are, this will be their...seventh account, I think?
 
10:29 AM
Loverly
Flag to that effect?
 
I'm not certain enough to make that leap.
 
Flag with speculation.
 
Having gone and checked the other accounts and found the identical gravatar, I'm suddenly a whole lot more confident.
 
[makes Lovecraftesque tag wiki]
I'm on a roll, asking questions about publications without existing tags.
 
Does markdown work in flag text?
 
10:38 AM
I'm not sure, never having seen the other end of a flag.
 
@BESW Because they're always planted in the ground?
 
Yes, that's why.
...I wonder how many other legitimate questions I have for systems that don't have a tag yet.
[links Lovecraftesque question to one of the game's designers]
 
11:26 AM
@BESW I would be cool with this idea
 
 
1 hour later…
12:36 PM
Just reviewed my first post, wooo!
 
@SirTechSpec Grats!
 
Kinda glad it was this one that tipped me over the edge, as I really don't think "armor weighs what it says it weighs" is really my most valuable contribution to the site XD
 
@SirTechSpec No space between the ] and the (.
 
Thanks, I'm on mobile at the moment and it likes to helpfully put in extras for me
Anyway, off to do that thing I do to support my gaming habit, aka day job ;)
Ttfn!
 
@DaveRandom [wave]
 
12:52 PM
Err... hi! I'm just experimenting with breaking chat (working on this bot to try and support multi-room/multi-site) and I typed a random chat.SE URL in to see what would happen.
But o/
 
1:04 PM
How very random of you @DaveRandom
 
:-D
 
Also, if you hadn't noticed, you managed - in your randomness - to "turn it up to 11"
 
Well I normally live here (which is how I ended up in #11)
 
 
3 hours later…
3:54 PM
@waxeagle @kmallory @Grubermensch @Shalvenay @RobertF game time tonight?
 
 
1 hour later…
4:56 PM
@JoshuaAslanSmith nah, I gotta go row a boat, and then set up someone's fitbit
Gruber is gone next week too so back on the 19th
 
understood
fitbit are like on the edge of priceyness for me
 
5:11 PM
yeah, they are kind of pricey. I've got an alta and really like it, definitely works better if you also have a person helping motivate you. Myn's been wearing one for about a year, but she really got serious about getting her steps in when I got mine and we were both doing it together.
 
 
5 hours later…
10:05 PM
@JoshuaAslanSmith negative as well, b-day to attend
 
 
1 hour later…
Ben
11:23 PM
What's the coolest dice bag you've seen?
 
Does "coolest" have to include points for "practicality"?
 
Ben
Practicality is always a necessity
 
Then my friend's soda tab chainmail bag is out.
 
Ben
Haha
I was thinking I want to create some variation of the 5e depiction of the bag of holding - turn it into a dice bag somehow
 
My Kickstarter-exclusive dice bag is functional, simple, and rare, so that's nice.
There's the fantastic dice bag.
 
11:30 PM
dat face
 
Ben
@BESW The downside is I don't own that many dice
I've seen some dice boxes that were pretty cool
 
Lately I've been using my fate bag, a Crown Royal bag given to me by someone a long time ago, and an embroidered shoulderbag from a local store.
They sit in a wooden salad bowl on my table, along with my fate tokens in a gem pouch, and some little chopstick bowls for individual players' dice.
(Helps keep the dice under control during the game; we also roll inside the wooden bowl to reduce dice-under-couch syndrome.)
 
Ben
@BESW I need this
 
11:48 PM
@BESW that's a pretty great bag
 
@nitsua60 I'm seriously considering it.
 
ditto
 
It seems to be sold out, though.
 
though I'm pretty happy with my nested bags right now: one small bag holds the set I use (2x(2d20,d12,d10,d8,2d6,d4) in two colors), two small bags each with 3xpolyhedral set (2 of one color, one of a second) for players who need some. These three bags and all of my "other" dice go into a big dice bag. It works.
@BESW indubitably because of this link
Well, shoot.
I remember some system that had encumbrance rules that got down to the level of how quickly one could retrieve things, based on how many competitors for your hand/attention were in their container. Made nesting packs and sacks really useful. GURPS, perhaps?
 
Sounds GURPSy.
 
11:56 PM
similar bag for $12 on Amazon
(and you can stack 3-4 of them in your 5-gal bucket!)
 
hey @ben and @nitsua60
 
Ben
o/
 
@Ben how're things going? also, you think you'll be around tomorrow night?
 
Ben
@Shalvenay tomorrow night my time or your time? haha
 
hiya
 

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