I'm a new DM playing Lost Mine of Phandelver with two other adults and our kids, two 11-year-olds. We started with the pre-generated characters; I'm playing the Dwarf cleric as an NPC.
One of the kids is very interested and wants to create their own character: a Dragonborn ranger with a snake for...
We've already generally been pretty strong about avoiding the "noble savage"/tribalism stereotypes and inventing our own lore, so this makes me very glad we made that decision.
@A.B. This is a very common thing here! Our community development programs are trying to figure out how to provide mobile hotspots or sponsored phones with data plans to program coordinators who don’t have the money or infrastructure to attend online meetings on their own.
Sale: Sabres and Feelings by Swords and Flowers is a one-page micro Space Epic TTRPG. Play as rebels who stumble upon the mythic SPACE SABER, a weapon which could be your galaxy's last hope. Enact high-stakes adventures in a brilliant, shining science-fantasy world as you fight against evil to bring back peace. It's a game that pays tribute all the space stories we know and love, and for us to make our very own.
"Overseas territories" are always complex ... UK tends to have a very protectionist attitude (on account of kicking overyone out, and installing our own people)
Basically, the group I'm with, I've spoken to the GM about how he runs the games, and he's basically stated that it's very much a "rail-road-esque" approach. He drops clues, leaves bread crumbs, gives us the feeling that he lets us "make our own path", when really he just re-writes it so that when we do one thing, he simply rewrites it so that event still leads to the objective he has pre-written.
@Nyakouai Encourage the GM to ad-lib. Runelords gives very little in terms of cohesive story. Our best sessions were when the GM came up with their own story ideas, and went off-book in terms of NPC motives and such.
Our party has a Lawful Neutral Oathbreaker Paladin that has been very much a murder hobo from the beginning. We have been able to keep him in check in most cases but in our recent session he went off on his own and went full murder hobo.
We encountered a hag in the woods but she never attacked ...
I had a discussion today at work about how our state government is bringing in laws to protect renter's rights. Myself and another guy who rent are super happy about it because it finally means that we can't be evicted without reason. That landlords have to provide a minimum standard of living and can't deny reasonable requests for things like pets. Another (very conservative) guy is like, "That's unfair if they own the house they should get to choose what you can do with it." I wasn't happy about it.
I don't think the question is a very good one. In order to have a p.m.engine you need to have physics that support that. DnD not being a physics simulator doesn't mean just that it has physics not matching our own (indees you could simulate unconventional physics while still being a physics simulator) but it lacks most of the physics completely.
We've been very focused (and very grateful for the love) on our own crowdfunding campaign, it's time to share:
Space Cats is a Fate-powered RPG for kids by Fabio Silva. Proceeds go to help feed & rehabilitate the street cats he's taken in. Back it here: https://www.indiegogo.com/projects/space-cats-children-s-role-playing-game#/
@goodguy5 it is an interesting discussion and a very interesting balance to have to strike as a DM. In our group, I won't target a downed PC unless it would be immersion-breaking not to. Usually because enemies are more concerned with taking out the people who are still poking it with pointy things rather than the one laying in its own blood all quiet-like.\
People often use PbtA slightly misleadingly to mean any game that uses AW's 2d6 mechanic or other major design choices. Our very own Zachiel has written an excellent Q+A regarding it: rpg.stackexchange.com/questions/109233/…
@doppelgreener Everyone receives communications through their own filters, yes, I am very aware of that ... heck our own communications (between you and I) in the past few months unfortunately demonstrate that ably. And I am not trying to stir up something here.
It's not a design philosophy I find very useful personally--it's designed to push play agendas that my group leans into organically, so we're better off with systems that push us to do things we wouldn't do on our own--but it's been instrumental in helping a lot of people break free of their D&D training to see that it's just one tiny corner of the RPG landscape.
I think Fate Accelerated is more useful for jumping off of if you want to play right away; Fate Core is actually a little weird in that I don't think it's ideal to run with in and of itself, but it's useful to examine, modify, and create our own games from. If I ran a pirate story for my friends, I wouldn't run it off Fate Core specifically -- I'd make small adjustments to it (e.g. its skill list) and wind up with Very Slightly Customised Pirate Game and play that.
@HazyKingdom while I'm not really setup to run campaigns -- I can and do run shortform stuff online from time to time -- either map-and-minis using roll20 or straight theater of the mind off in our very own Back ROom
@ACuriousMind That'd be great! Can you please change it to something like "Passages & Plunder, a board game by Our Very Own @Magician (TM) is up for a public playtest."
Also by now there are a lot of articles on how to make combat (in 4e or other places) not about elimination, but about different objectives, which speeds it up too. Including one by "Our very own Magician".
(my parents were not very social at all, so I rarely saw well-socialized adults interacting in a context I was looking for opportunities to learn from, and my brother and I have had to learn a whole lot of the ins and outs of social politeness on our own. we did learn a lot about politeness from our parents, just not much of the social interaction stuff.)
Literally, the most fun character I ever played was my Orc Barbarian 6 / Eye of Gruumsh 10 / Warchieftain 5 / Orc Warlord 5. I had so many followers - I had my own Horde. I retired that character and he and his lands became a very prominate presence in our game-world.
> My dear sir, there are individuals roaming the streets of Fallen London at this very moment with the faces of squid! Squid! Do you ask them their gender? And yet you waste our time asking me trifling and impertinent questions about mine? It is my own business, sir, and I bid you good day.
user61230
Jan 10, 2015 08:12
Just buy Eyes, IA! - our supreme brand of eye glue for your very own Cthulu!
(But because these elements are so inbuilt to the production of the show, rather than simply a plot choice, it's very consistent throughout the show's history and can be expected for the foreseeable future of the show as well. And as they've acknowledged it and justified it within the show's own continuity--such as it is--it can be included in our analysis of the Doctor rather than needing to set it aside as an artefact of production.)
I find some crunchiness fun in its own right. We'll be resuming the 13th Age game once we've played a few sessions of our superheroic Fate, and I'm very much looking forward to that.
Yea, he subverted the fact that bigger monsters would very much likely kill us if we ever came across them by simply giving us incentive beyond our own survival
Cooool - Stack Exchange powered discussion software (discourse.org). This was something I've been hoping for, and not doing anything to build, since I started using SO. And it's got our very own 100-upvote poster on the front page too ;)
So in our reality is looks like the very nature of reality is determined by the way dimensions are folded up into 10-dimensional superstrings. Time, 3d space—all determined by these foldings. What if the fundamental particle of reality was instead the shattered souls of an infinite universe, congealed and compressed until intelligent beings emerged from the soup of soul-matter? Then the behaviour of space and time (assuming they happened to exist) would be different than our own.
I am playing DnD for the first time, and working on being a GM at that. We had our first session today, and it was very fun and went very well. However, one of my players chose a beastmaster, and i'm not sure how I should treat his companion. Does it roll initiative and have a turn of its own? Or...